Jump to content

Max generates HUGE scenes (700 MB) and NO Complex geometry HEEEELP PLEASE


benjamincillo
 Share

Recommended Posts

Hy guys, I'm in a BIG TROUBLE

 

I was working a 3ds max scene with textures, one table and chairs, and 2 sofas, 3 trees and so on...not a big file, and everything was ok. Scene was only 30 mb.

 

But suddently after keep working max file start to increase MB and now, my scene is 350 MB! and render times increase from 3-4 min to 15- 20 min for a 640x480 image.

 

I've also noticed that if I select or create anyOBJECT on scene (chair, plants, picture) and try to "SAVE SELECTED" to a new max file, it keeps a large amount of MB doesnt matter what i select, even a LINE is the same. I open it, and it has no more objetcs/textures on scene, just a 200 MB file.

 

there are not hide geometry, lights, external references attached to scene

 

The goal is to clean up my orginal max file (35mb), by deleting "something" inserted/corruptet which makes my file increases up to 350 MB, with only few geometry as you can see on image

 

pleasEEE HELP MEEEEE! I cannot save my objects/textures/model to start a new one clean max file from scratch. And worst...It happened to whole 7 files within THIS PROJECT. All other max files on my pc are ok. So....? anyone?

 

PS: File was created with max 2008, vray 1.5.17 both x64

Link to comment
Share on other sites

we have come across the same problem here. the only thing we found that works is to export the furniture models you need as a fbx. file then import those files into an original uncorupted scene file. would like to know a better answer to this issue as well.

Link to comment
Share on other sites

Thanks for your answers guys.

 

Unfortunately I've already done all you say. Except saving as FBX

 

Merging objetcs one by one, and so on...

 

By defalut 3DS Max does not hot have "compress on save" option activated, and that's how I always start to work. Original file is about 35 mb without "compress on save" is selected. If I turn it on, file is about 60 MB, but still taking 10 min to save....

 

Bjeves: Whats teh difference to save on FBX format? does it keep textures?

 

Thank you!

Link to comment
Share on other sites

Hi

 

Yes, I've already give my max file to more people and is the same. File "empty" is attached here.

 

And Caffa, yes...I've tried this scrip from autodesk, but nothing happens, tried tto use them in max 2008 nd max 2008 x86. Seems script corrupted. Have you tried?

 

I'm using max 2008 x64 with all hotfixes, and vray 1.5.17 x64.

 

:(:(:(:(!!!

Link to comment
Share on other sites

  • 5 months later...

Hey. We were having the same problem with max 2009 sp1. Tried everything including Garbage collection, motion mixer, biped collections etc. Turns out the solution for us was very simple.

 

Click file, New. And when the dialog box comes up, choose to keep all objects.

Once we did this 500mb files went down to 75mb consistently.

 

Take note this will ungroup everything in your scene, and remove all animation.

Link to comment
Share on other sites

Well, I have to share the answer since a friend of mine graciously helped me out with this problem. The answer used the be doing the gc thing, but now you want to look under the reactor panel. Open up the collisions menu, and if it says it is storing any collisions, hit the clear button. Your life will get a lot easier after that.

Link to comment
Share on other sites

Hi guys, sincerely I have forgot about this problem, but not fixed at all...so, it's time to try it again :)

 

@Roam Interactive:

 

Awesome! thanks...seems it works fine with my attached file, I'll try it with another corrupted file tomorrow

 

@Tim

 

Can you explain me where to find reactor - collision panel please? I don't know anything about character animation, I hardly know how to move cameras point to point...:p Maybe a window capture will help.

 

Thanks for your ansers guys after waiting too much and post all over internet forums seems a real solution comes up :)

Link to comment
Share on other sites

  • 8 months later...
  • 1 month later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...