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Anyone use Form Z and Vray?


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Yes it is...just export and then import the 3ds file into max or viz to use vray. I hate exporting models from fromZ though because the mesh triangulates to hell - so forget about doing nice little wireframe shots in max/viz (although you're better off doing this in formZ anyway).

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  • 1 month later...

Yes - I've played extensively with the export options. With large files (5 megs up) I always get triangulated mesh. BUT...it's no big deal because the FormZ geometry comes into MAX as an editable mesh which allows us to use autoedge on the mesh and the triangulation goes away (thx to Nisus for showing me that trick). I stopped using FormZ after two projects because I'm just more comfortable in MAX. Once you get past the whole "endpoint have to touch endpoints accuracy" thing modelling in MAX is so much fun. Plus I hate the viewport navigation UI in FromZ - really poor in my opinion. Too many clicks.

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Yes - I've played extensively with the export options...I always get triangulated mesh.
Of course--3ds ONLY supports triangles, it cannot contain quads. If you see a quad in Max you are looking at two triangles with their common edge hidden. But I have worked with models made in FormZ imported into Datacad and Lightscape and depending on how they were exported you can get very good quadulation (ooh, look! I made up a word!)
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  • 4 weeks later...

Actually you can do a little end around. If you export out of form z using a dwg (i've just found the model seems to come into max a little bit better). Then do an auto edge of the pieces it will get rid of the triangles. As long as you are modeling with planar objects the model will resemble what you had in Form Z. Then this model is perfect for use with V-Ray.

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  • 10 months later...

I don't think it matters if you have your model triangulated or not. Just one difference comes with viewport speed in Max - and as one said above, use AutoEdge for nice clean mesh in the viewport. So the conclusion is, triangulated model just disturbing our eyes not Vray speed ;)

 

jan

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one small note: I would preffer to export FormZ model to Max as DWG, beacuse 3DS has that silly limitation of 65.000 tringles ( I believe it comes from Integer maximum value of a number - programming thing ).

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btw: ask anyone from Neoscape about Vray and FormZ, I think they use this combination very extensively. I also have Vray and FormZ, but still sticked in Autocad and don't have time to learn FormZ, what is really shame I think.

 

Jan

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btw: ask anyone from Neoscape about Vray and FormZ, I think they use this combination very extensively. I also have Vray and FormZ, but still sticked in Autocad and don't have time to learn FormZ, what is really shame I think.

 

Jan

 

 

if you are a max 6 subscription user a strongly recommend trying the 'dwg filw link' extension. i can not say enough about it. using it has allowed me to model in formz, and render in vray using max almost at the same time. you change the model, hit save as dwg, hit update link in max. all of the uvw cordinates, and surface styles are still there from the previous iteration, as well as any lighting you have set up, ect...

 

i am working on a new animation using this tool for the first time, and it is going great.

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  • 2 years later...

i think that formz 5.5 has an export to 3ds.with the default settings i have no many problems with max and vray (if you try not to have big ovelapping surfaces).

My main problem (which took me a lot of time to solve it) is that the curved surfases, where imported to max as planes.This solved if you make the curved models in formz as facetted, with a big number of detail

 

tolis

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  • 2 weeks later...

I think that the facetting problem you're having (when importing a DWG file) is due to the import DWG settings in MAX. The setting that is crucial for this is "Surface Deviation for 3D Solids" which I usually keep at around .05". This setting will give you a smooth model that at the same time is responsive to work with.

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  • 4 years later...

From a recent forum post by the formZ developers:

 

We can now officially confirm that VRay for formZ is in development.

 

VRay for formZ v1.0, which supports formZ v6.7, is almost done and is expected to start public beta test in September. Additional versions that support formz 7 and Realtime rendering(RT) will follow.

 

For full details of the product, please wait official announcement from ChaosGroup in the coming months.

 

http://www.formz.com/forum/discus41/messages/49778/49977.html

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