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Weird Layout Behavior (again)


Hector
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Hello;

 

I'm having weird problems with lightwave again.

 

I had finished my first definitive rendering successfully and was about to make some new test renderings in a different part of the building so I added a new camera and put it in position. Set very basic rendering options and started a render.

 

I just got a blue frame (the backdrop color). Then I hit the abort button to close the "render status" window, the camera is gone from were I had placed it and is back in the initial position where it appears when you insert it.

 

So I cloned an existing camera, say number 5 and get camera 6, I put it on position and render...

Despite it is in a totaly different position it renders as if it were camera 5 !!!!

 

If I take an exixting camera say number 3 and move it

to a new location, it renders as if it were in its previous location.

 

If I save the changes, they are not stored.

 

It looks like some sort of corruption to me. But would it be the object files or the scene file?. It took 2 days to set up that scene !!!.

 

Any idea??

 

Thanks

 

Hector.

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Hello:

 

I'm usign version 7.5c on MAC OS X 10.2

 

Yes the slider is on frame 0. I made a test scene, just floor and two walls. I placed 1 light set some options and render, it was fine but if I move the light it stills renders in its first position and when I close the rendering window, it is back to the initial location.

 

I'm going to reinstall everething again.

 

Hector

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Take care that the frame slider under the viewport is set to zero when you add or move elements, otherwise every change you made is set back to its inital position/setting after your first testrendering.

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Repeat the creation of key frames and open the scene editor, check if key frames are being stored there; also check that channels are not locked. Try using "auto key" and see if that works. Also check that when pressing, "return", the main channels are active/turned on.

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Hello:

 

Thanks David, but I'm not making animations so I don't have keyframes beyond the first one (0).

 

I reinstalled the software and it started to work again.

 

I don't know if it is that I need more ram (i have 1gb) or the model is to heavy (250.000 pollys)

what makes the software make weird things sometimes.

 

By example, the "modeler" button in the layout window, which takes you to modeler sometimes doesn't work, so I have to go to the Dock and select modeler from there.

 

Sometimes layout just quit .

 

However, the problems seem to be with layout and not modeler which has been working fine.

 

It may be problems with the mac version as well.

 

The limited region in the camera settings seems not to be working but I could be doing something wrong. I select the option and then hit "1" but no yellow marquee is shown on screen. I want to render just small section of the frame ro reduce test rendering times.(I'm following gidelines from the Inside Lightwave Book).

 

The viper is not very usefull in my opinion, so I do lots of test renderings to check my surfaces and textures and I really need the limited region feature to work.

 

Thanks for all your replies

 

Hector

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Hi Hector,

 

i'm on a Mac too and i have "only" 1,2 GB RAM and my modells usually are between 500000 and 2000000 polys, so this is no problem, if your HD is big enough. BUT i dont use the Hub, i only work with Layout OR Modeler, maybe thats the reason for that strange behaviour. When that same problem comes up si,ply try to disable the hub next time, this could be your problem.

 

Regarding limited region rendering, what happens if you click on Limited Region and than on Adjust Region, works fine here, although the yellow line is very thin.

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Hello:

 

Thanks for the "adjust region", i didn't know the name of the command, I was using "1" instead of "l". My mistake.

 

How to work without the hub?, if I need to make some changes in the model, you have to quit layout and launch modeler, then quit modeler and launch layout. Or you keep both open and just save in modeler and clear+load scene in layout?

 

I wouldn't work for me. In my case I am continuously making changes. But that's because I'm using lightwave to design as well as to produce perspectives of my building.

 

2.000.000 of polygons?. Well in that case I don't have to worry about the size of my model.

 

Thanks

 

Hector

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Hello:

 

Thanks for the "adjust region", i didn't know the name of the command, I was using "1" instead of "l". My mistake.

 

How to work without the hub?, if I need to make some changes in the model, you have to quit layout and launch modeler, then quit modeler and launch layout. Or you keep both open and just save in modeler and clear+load scene in layout?

 

I wouldn't work for me. In my case I am continuously making changes. But that's because I'm using lightwave to design as well as to produce perspectives of my building.

 

2.000.000 of polygons?. Well in that case I don't have to worry about the size of my model.

 

Thanks

 

Hector

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Originally posted by Hector:

....2.000.000 of polygons?. Well in that case I don't have to worry about the size of my model.....

Worked even fine with 5.000.000 polys yesterday, i added a lot of 3D trees, only the time to load the scene or display it in wireframe is getting very long, render time isn't a big problem.
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