thorsten hartmann Posted September 19, 2009 Share Posted September 19, 2009 (edited) Hey Guys, the new Version of the mental ray Shader Tool for 3dsmax 2010 is released. This Tool convert not_mr_shader to mental ray and can set global value for all Shaders in the Scene to optimize the rendering very quickly. This tool have now advanced Parameters and is create from different coders. useable Shaders..... mrArchMaterial: Car_Paint_Material__mi: SSS_Fast_SkinPlus___mi: MultiMaterial: Blend: DoubleSided: Shell_Material: Shellac Material: TopBottom: Bump_Combiner__adsk: Displace_Combiner__adsk: Matte_Passes_Phen: Matte_Shadow_Reflection__mi: Simple_Mtl_Generic__adsk: Simple_Mtl_Ceramic__adsk: Simple_Mtl_Hardwood__adsk: Simple_Mtl_Concrete__adsk: Simple_Mtl_Masonry_CMU__adsk: Simple_Mtl_Metal__adsk: Simple_Mtl_MetallicPaint__adsk: Simple_Mtl_Plastic_Vinyl__adsk: _TH___Porcelain_SSS: Simple_Mtl_Stone__adsk: Simple_Mtl_Wall_Paint__adsk: Simple_Mtl_Glazing__adsk: Simple_Mtl_Solid_Glass__adsk: Simple_Mtl_Water__adsk: _TH___Water_VUE: have fun! mfg hot chip Edited September 19, 2009 by thorsten hartmann Link to comment Share on other sites More sharing options...
odouble Posted September 19, 2009 Share Posted September 19, 2009 Great tool... Looks like all the useful global controls in one place. I know I will be using this one. Thanks Link to comment Share on other sites More sharing options...
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