sygboe Posted September 19, 2009 Share Posted September 19, 2009 Hi, I'm relativley new to Vray. i've been getting the hang of general vray use for arch viz, and think i'm getting somewhere. i've not yet dabbled in the physical camera. looking at the evermotion 'archinterior' scenes, I notice they use the physical camera. this seems to use completley different lighting settings. when should you or shouldnt you use the physical camera? i.e interior/exterior/animation? can the same results be acheived without it? it's just that it's been a long slow learning curve so far, and this physical camera has just thrown me a bit. Link to comment Share on other sites More sharing options...
kippu Posted September 19, 2009 Share Posted September 19, 2009 if you are just starting , dont go into physical camera yet , you can get the same results without the physical camera and its nuances , keep it simple for now and then go on to it after you get the hang of the other things .... Link to comment Share on other sites More sharing options...
raq007 Posted September 20, 2009 Share Posted September 20, 2009 Well if u r new in max then i suggest u shoud use max default camera (Target) buz its easy to use n u can get good result with it.. Link to comment Share on other sites More sharing options...
orion13 Posted September 22, 2009 Share Posted September 22, 2009 Stu, Try to use Vray phy. cam wherever possible, you can adjust the white balance of your scene and also the overall lighting based on real world physical camera settings. I always use phy cam in every interior scene. Link to comment Share on other sites More sharing options...
Dave Buckley Posted September 23, 2009 Share Posted September 23, 2009 after spending quite some time looking into vray cam, i too feel that there should be no reason NOT to use it. It saves you tweaking lights constantly to get the right light into your scene. i have no photography knowledge, so a quick search for 'exposure calculator' in google helped when looking for which settings to dial in i also tried to use the evermotion scenes as a guide to help me learn interiors. i also learned very quickly, not to use these as a guide theres a lot of strange settings in those scenes ( i guess this doesn't matter if the final image looks ok, but as a learning tool it they can be quite confusing) personally, i use vray sun and sky in every interior, i leave these with default mulitplier values. i then add in vray phys cam and adjust lighting levels with the exposure controls on the camera. this is a link to one of the interiors i created using this method when i first started out http://davebuckleyportfolio.wordpress.com/2009/09/06/thistle-hall-interiors/ good luck Link to comment Share on other sites More sharing options...
vfriaf Posted September 29, 2009 Share Posted September 29, 2009 I didn't find any reasons for vray camera using unless vignetting. But I do it in Photoshop. Standart camera is a simple and fast solution with same results. Link to comment Share on other sites More sharing options...
Thablanch Posted September 30, 2009 Share Posted September 30, 2009 I didn't find any reasons for vray camera using unless vignetting. But I do it in Photoshop. Standart camera is a simple and fast solution with same results. Physical camera is a great tool.. you just do not mess around with lights anymore... ( or with the bright/dark values of the color mapping rollout) everything in the camera. Once you are used to it, it is a way more efficient workflow. Link to comment Share on other sites More sharing options...
Nic H Posted September 30, 2009 Share Posted September 30, 2009 I didn't find any reasons for vray camera using unless vignetting. But I do it in Photoshop. Standart camera is a simple and fast solution with same results. you dont know what you are missing out on! i would never render the vignette in the camera either. Link to comment Share on other sites More sharing options...
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