monkeyman905 Posted September 22, 2009 Share Posted September 22, 2009 Hi all sorry for another post on HDR images within Vray. Only issue i have now is the kinda a big one seen as it the only reason id use hdr images in the first place and that to get god reflections in the windows of the sky ect. As you can see they are non at all in any part of the glass. I have posted my setting for the hdr image the gi and the glass material.... could someone please have a quick look and see if they is an opition i have missed or no set correctly Thanks Again!! [ATTACH]34058[/ATTACH] [ATTACH]34059[/ATTACH] [ATTACH]34060[/ATTACH] [ATTACH]34061[/ATTACH] Link to comment Share on other sites More sharing options...
viv_arun Posted September 24, 2009 Share Posted September 24, 2009 can u post ur HDRI material in ur materlial box n settings. Link to comment Share on other sites More sharing options...
Thablanch Posted September 24, 2009 Share Posted September 24, 2009 Looks to be that the HDRI is doing it's job OK. If I look at the material editor, the 3/4 of the HDR is black, so your windows are reflecting black. What is the map in the reflection slot of the glass.. (should not be any map over there, unless you are using a fresnel map) Basic glass: Diffuse: black or really dark green/blue color Reflect: nearly pure white - Fresnel, on the right, ticked at 1.6 reflections: 1.0, unless it is sandblasted or other kind of glass Refract: nearly white, something like 245,245,245, so it does show a little of the diffuse color if you want a greenish/bluish effect. Teh standard subdivisions, 8, should be ok for glass. You can increase theses for broken glossy material such as brushed metals and leathers, but for glass, 8 is enough. Link to comment Share on other sites More sharing options...
monkeyman905 Posted September 28, 2009 Author Share Posted September 28, 2009 Yea i think you have got it in one, I think your right about the fact the HDR image is 3/4 black. It was one I have downloaded for free as I am planning to take my own one the weather over here in the UK sorts its self out, to over cast at the minute for the kind of HDR image I want to use. Also it was a Fresnel map i was using in the glass material. Once i get a HDR map sorted ill repost the results and see if the issue is solved,. Thanks Link to comment Share on other sites More sharing options...
videep Posted September 28, 2009 Share Posted September 28, 2009 A tip : Only increasing the Maxsubdivs in the Vray Adaptive rQMC sampler rollout,which is just below the Vray Indirect Illumination(GI) rollout, would not make much of a difference. I would suggest you to increase minsubdivs to 2 or 3 and decrease maxsubdivs to 4 or 5. Cheers! Link to comment Share on other sites More sharing options...
monkeyman905 Posted October 1, 2009 Author Share Posted October 1, 2009 Still no luck the windows dont reflect the new HDR either (no black) :-/ hmmm!! The glass settings are now as stated above by Thablanch. [ATTACH]34165[/ATTACH] hdr materials shown here Link to comment Share on other sites More sharing options...
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