supaslims Posted April 7, 2003 Share Posted April 7, 2003 I heard some rumours a while back that Newtek collaborated with Intel while developing LW7...i was skeptical to say the least. Thoug i recently came across these tests. http://www.tomshardware.com/cpu/20020402/p4_2400-12.html Dont know if any of you guys have come across this but it makes for interesting reading for us LW users. Link to comment Share on other sites More sharing options...
dwright Posted April 10, 2003 Share Posted April 10, 2003 Thanks, I think Tom's hardware has been using LW for benchmarks since he started the website (I think). LW 6.5b was the first to be fully P4 SSE2 complient (almost duplicating the speed on p4's), but LW works great and very fast on AMD based. Link to comment Share on other sites More sharing options...
minus Posted April 18, 2003 Share Posted April 18, 2003 Yes... Lightwave is *very* optimized for the Pentium 4 SSE2 extensions. The new AMD chips that are 64bit will have the same SSE2 extensions aswell though (and be able to run 32bit apps). But in the mean-time... my dual processor AMD 1900Mhz Machine is only about as fast as a single processor Intel machine that has a 3.06Ghz processor. And in some instances the Intel machine will beat my AMD pretty badly on quick scenes. (where multi-threading isn't involved much). Link to comment Share on other sites More sharing options...
Greg Hess Posted April 23, 2003 Share Posted April 23, 2003 Lightwaves performance crown definitely falls to the Intel line of processors. (Lightwave also supports hyperthreading, since you can allocate the # of threads per render). Link to comment Share on other sites More sharing options...
dwright Posted April 23, 2003 Share Posted April 23, 2003 non-Multi-T operations in LW are: - Some AA operations - Some filters and plugins - Pre configuring the scene such as optimizing polygons, creating shadow maps, etc - Others If you really want to use both processors at full time, and have the memory for it, render via screamer net (LWSN) and launch 2, 3 or 4, (or more if scenes are not to complex); each rendering a group of frames. Not only that LWSN is a bit faster, this will really use all your CPU's power for sure. for scenes that are quick, such as 2min/frame scenes, you can launch 8 LWSN's and you will notice how fast things can be done. Link to comment Share on other sites More sharing options...
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