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Distortion in 3d viz modeling


vinoob
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I am not sure I see in the image what distortion you are talking about. Usually a weird display of the model together with some weird acting would be caused by Max's rounding errors. It seems like you are working far away from the origin, using the coordinates that come from cad. To fix that you just move all your linework in cad to 0,0,0 and them import that linework in Max and start modeling.

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What do you mean by distortions? All I see weird in your first image are the coplanar faces (all those black and pink or white faces). That happens because you have multiple polygons overlapping and max doesn't know which one to display first. That can be either bad modeling or imported that way. To solve it it might be better to start modeling everything from scratch.

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