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Water flickering issue Mental Ray 3DS MAX


fstephens
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Hi everyone

 

 

I'm new here, but I have been working with Mental Ray and 3DS Max for some time.

 

Doing a visualisation and I have a recurring issue with the MR Arch & Design Water Material using the ocean (lume) shader.

 

The water looks good but when animation renders the reflections flickers like crazy frame to frame.I am using FG only and its an exterior with daylight system and its a 500 frames render

 

FG map pre calculated on high set to read only

Samples Min 1 Max 16

 

Its driving me mad, I thought it might be the loop setting in the water shader, but I switched that off and it still flickers!

 

Any help feedback really appreciated. If you wish to look at an example movie its here

 

Thanks

 

Florian

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is your FG map calculated for every 1th frame? if so you could try and calculate it for every 5-10th frame or so, set FG to draft/low and samples per pixel to 1/64-1/64 and no image output, then load the FG as read only and up the samples per pixels and render images sequence

 

Cheers,

 

 

k.

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Hi there,

I'm familiar with the GI flickering effect, but if you scrub the animation slider slowly it looks as though the waves are changing quite a bit from one frame to the next altering the reflection. I'm wondering if you have cloned a second water plane on top of the first with a different ocean lume setting (a coincident face problem) or you just need to double check the wave size/animation time settings.

 

Cheers

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