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Maxwell Render V2 is Released


creasia
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How much do they want for the upgrade?

 

 

I'm still trying to find out. Emailed Vismasters this morning to get a quote to upgrade our 6 licenses since Next Limit says you have to do it through a reseller..... but they don't have the price yet, they are contacting Next Limit to find out.

 

So..... basically the resellers aren't even setup to sell the upgrade. I'm wondering how long before it's actually "available"

Edited by BrianKitts
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Standard License Upgrades

345€ per unit

 

Standard To Node License Upgrades

195€ per unit

 

 

too expensive......

 

 

same here in the US, our quote just came back @ $395 USD

 

They sure aren't out to please their already dwindling user base.

 

edit: corrected typo, originally incorrectly posted quote price

Edited by BrianKitts
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Just as an aside Brian, CGarchitect is also a Next Limit reseller. We just haven't posted it publicly yet as it will coincide with our store launch.

 

If you want to help support CGA, send me an email (jmottle@cgarchitect.com) and I can hook you up once you want to upgrade.

 

Cheers,

Jeff

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we have one license here in our office. Not sure how the node system works but I remembered the guy who used it (he's gone) - but I now have the license on my machine... but how does maxwell's rendering node license work? I remember the fellow using it having issues trying to get renders out because of lack of backburner/node support?

 

Well, like i said, I can only report on what I was informed of so is that right?

 

 

* Jeff, congrats on the shop! That's quite exciting news. Always something good coming out of the bad. I think its overdue no? :)

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* Jeff, congrats on the shop! That's quite exciting news. Always something good coming out of the bad. I think its overdue no? :)

 

Yeah, there is still a lot of work left on the shop, but it's getting there. Will be over 300 products in the store for launch. Will finally get to shut down the current VM store.

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Just as an aside Brian, CGarchitect is also a Next Limit reseller. We just haven't posted it publicly yet as it will coincide with our store launch.

 

If you want to help support CGA, send me an email (jmottle@cgarchitect.com) and I can hook you up once you want to upgrade.

 

Cheers,

Jeff

 

Will I be able to buy my upgrades in dollars in your new shop? I'm from Spain and if I try to buy from Next Limit's customer gateway they charge me in euros and the difference is quite noticeable. :D If so, I think I would buy 1 full license upgrade and maybe 1 rendernode license.

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Will I be able to buy my upgrades in dollars in your new shop? I'm from Spain and if I try to buy from Next Limit's customer gateway they charge me in euros and the difference is quite noticeable. :D If so, I think I would buy 1 full license upgrade and maybe 1 rendernode license.

 

I'm currently looking into being able to sell in Euros as well as USD, but I've not decided yet. It may just be in USD for the start. Either way, resellers outside of Europe have to charge the Euro rates. If I sell in only USD it would be the Euro rate converted to USD.

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Yea it sounds pretty bad without an explanation so here's a quick one. We got into the whole Maxwell thing at the very beginning of the "Beta" stage, originally we purchased two licenses. The images it could produce were pretty amazing back then before they started messing with the engine. It was decided that we wanted to try using it for animation so we worked with the guy's at NL and got a very good deal on enough licenses for our whole farm and wound up getting them for like 2/3 less than it should have been. That's the only reason why we have that many, there's no way with that pricing scheme that we'll be upgrading.

 

Oh yea I also won a copy of Maxwell at the San Diego DMVC conference, I remember when Jeff handed it to me he started laughing.

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I think I would have maybe done the same thing in your shoes. Its a real shame Maxwell hasnt developed in the way its initial potential indicated.

 

 

but what is different than before ? i don´t use the render and i don´t have an idea why people say that the beginning was very promising.

 

I tryed to google some info but can´t find anything concrete, so what changed ?? what´s the story ??

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Well, you';re better off hearing the details from someone that payed money for the software. But just from reading the fallout on this forum and others, Next Limit managed to completely alienate their clientele through a series of poor business decisions. The software actually went backwards in efficiency and a multitude of bugs and niggles dissappointed the users. You have to realize this was in parallel with exceptional customer service and user/development response from Vray and FryRender.

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When Maxwell first came on the scene in the "Alpha" days it was producing images that none of us had ever seen. There was almost something mystical about the quality of the images, it had something intangible that you couldn't quite put your finger on. Later we found out that it was called noise ;). Anyway the images were what really sold the product along with the promise that it was completely physically accurate, the down side was that it took forever to render even the simplest of scenes. That however seemed a small price to pay in order to have such beautiful imagery. So Next Limit began selling pre-release copies of their Maxwell 1.0 software but the bonus was that whomever bought it would be able to use an "Alpha/Beta" version of the software and actually help in it's development. That sounded to good to be true and in hindsight it really was. After about 6-8 months of development Next Limit cut all contact off from it's Beta users, they wouldn't say anything about future development no matter how much people begged; that went on for another 6 months. What we didn't know at the time was that Next Limit had hit a brick wall in the development of the original 1.0 engine and as a result they had to basically re-write it. Then they began to release the Release Candidates which is software that has made it out of the Beta testing stage and is almost ready to be published as a fully functional program. That however wasn't the case at all because the release candidate was basically a new engine that had scrapped most of the progress the original engine had made and was now full of it's own bugs. By this time they had managed to pi$$ off most of their user base while simultaneously locking down their forums to stop any negative talk about their software. Many people were banned in an effort to shut us up so that we didn't scare anyone else away from their product. What they didn't realize was that my self and other Maxwell users had been talking about what was going on with there software on CGA. You can still find the original thread which is probably the longest one in CGA's history but needless to say there was plenty to talk about. Anyway after that they came out with several different versions of the release candidates which eventually turned into version 1. By that time many of the original users had abandoned the software not because it didn't work but because they had been burned so badly by the experience and were just tired of the whole ordeal. So that's a very breaf overview of what happened, I left a lot of thing out mainley because I've tried to forget everything that happened and move on with my life :).

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I bought Maxwell when it was alpha 1.0.33, used betas, jumped RCs, used 1.0, 1.5, 1.7, haven't bought 2.0 yet, but I think I will. I've used Maxwell for production for all this years and I feel quite happy about it. The RC releases were a big mistake even when people were asking to "release something even if it was not ready" as had pased a long time since last updates. Bad move; they learned from that; now "updates are ready when are ready" and they don't give release dates.

I haven't seen any unjustified banning since I started visiting the forum.

I find the price for updating a full license ok, but node license way too high; I think the full license should include some nodes too.

The overall for me is quite positive.

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