max.m Posted September 26, 2009 Share Posted September 26, 2009 hi there, although i use vray for a couple of years it`s the first time i use distributed rendering. i got everything working, but 2 things are left that make me struggle a bit. i organized all scenes with unc paths since i use dr, but when i want to use older scenes with some materials without unc paths the render server quits as it doesn`t find the maps. question: is there a way to find out which objects or materials embed the missing maps? question2: i use dr between 2 x64 workstations. i also tried to participate a 32bit pc, but this one always quits. is this because the 64-bit 32-bit mix? xp64, max9, vray sp3a thx Link to comment Share on other sites More sharing options...
Jimy Posted September 26, 2009 Share Posted September 26, 2009 Hey, Probably easier to strip the paths of the bitmaps (if that's what it's missing?) through the asset tracker (file>asset track..) then relink them through this nifty plugin... http://www.scriptspot.com/3ds-max/relink-bitmaps which is super fast and reliable. Distributed rendering should have all paths exactly the same; relinking to your new server as above should fix this. Personally I wouldn't try and mix 32 and 64 bit for the same job. Send all your masks or something less RAM intensive to the old 32 bit, then eventually ditch them. Link to comment Share on other sites More sharing options...
max.m Posted September 27, 2009 Author Share Posted September 27, 2009 thanks jimy Link to comment Share on other sites More sharing options...
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