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how to find missing maps in distributed rendering


max.m
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hi there, although i use vray for a couple of years it`s the first time i use distributed rendering. i got everything working, but 2 things are left that make me struggle a bit.

i organized all scenes with unc paths since i use dr, but when i want to use older scenes with some materials without unc paths the render server quits as it doesn`t find the maps.

question: is there a way to find out which objects or materials embed the missing maps?

question2: i use dr between 2 x64 workstations. i also tried to participate a 32bit pc, but this one always quits.

is this because the 64-bit 32-bit mix?

xp64, max9, vray sp3a

thx

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Hey,

 

Probably easier to strip the paths of the bitmaps (if that's what it's missing?) through the asset tracker (file>asset track..) then relink them through this nifty plugin... http://www.scriptspot.com/3ds-max/relink-bitmaps which is super fast and reliable.

 

Distributed rendering should have all paths exactly the same; relinking to your new server as above should fix this.

 

Personally I wouldn't try and mix 32 and 64 bit for the same job. Send all your masks or something less RAM intensive to the old 32 bit, then eventually ditch them.

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