daniohayon Posted September 28, 2009 Share Posted September 28, 2009 (edited) Hello everyone, This tutorial use the AO shading that is build in A&D (and TH) materials instead of Final Gather method. It was created to address exterior scenes with moving objects but could also be used in any static exterior scene. The work flow is done with the mr Shader Utilities 2010 : http://www.imakeu.com/Tutorials/AO_Animation/ Hope you find it useful, Dani Edited September 28, 2009 by daniohayon Link to comment Share on other sites More sharing options...
Slinger Posted September 29, 2009 Share Posted September 29, 2009 Thanks for sharing. it seems to give a bit crisper shadow line. I am curious what the time difference i rendering would be for say a 480 frame animation at 640x480? Link to comment Share on other sites More sharing options...
daniohayon Posted September 29, 2009 Author Share Posted September 29, 2009 (edited) Hi Slinger, This depends a lot on your model and settings. Some time it would take less render time than a good FG solution and some time it would be the same or slightly longer. You have to experiment with this. Also the settings in the tutorial are just the basic start, you can develop it more to fit your scene and make adjustment for the best time/quality render. Just remember that this work flow propose is to generate a lighting system that will work well with dynamic scene and not much for shorter render time. So you might get the same render times but along with that the freedom to move objects as much as you want and not being bound to a FG map that has to be recalculated with every move of object, change of material or lights. BTW, that is where you save so much time. Since you are not fiddling with FG, the scene overall work is much shorter, and the quality is fairly good. Dani Edited September 29, 2009 by daniohayon Link to comment Share on other sites More sharing options...
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