pixel8 Posted September 30, 2009 Share Posted September 30, 2009 Hi all This is my first post though I've been reading the forums for a long time. Attached are 2 images I've been working on with 3ds Max and Vray. I still need to fill the room more with some magazines, floor rug, wall paintings, etc. Is there anything else I can do to improve the images? Thanks Paul Link to comment Share on other sites More sharing options...
carlotristan3d Posted September 30, 2009 Share Posted September 30, 2009 Hi, did you check your scale? I dunno, looks like the door is too low or the furniture's too big for the room. Link to comment Share on other sites More sharing options...
videep Posted September 30, 2009 Share Posted September 30, 2009 I agree with Tristan. Check your scale... Link to comment Share on other sites More sharing options...
Tommy L Posted September 30, 2009 Share Posted September 30, 2009 Looks like someone raised the floor and everything on it. Link to comment Share on other sites More sharing options...
pixel8 Posted October 1, 2009 Author Share Posted October 1, 2009 Hi folks. Thanks for the replies - hadn't thought of that. But yes the room and furniture are the correct scale. It's my living room so I took detailed measurements. The couch, tv and tv unit are pretty big. I'll check the camera settings...maybe that's giving a distorted view. I've used a physical camera - will post my settings tonight. Regards Paul Link to comment Share on other sites More sharing options...
SandmanNinja Posted October 1, 2009 Share Posted October 1, 2009 How tall are you? Link to comment Share on other sites More sharing options...
pixel8 Posted October 1, 2009 Author Share Posted October 1, 2009 Hi SandmanNinja I'm 1.93m. Some other measurements I know off the top of my head - the ceiling is 2.5m high, dining table is 0.72m high Regards Paul Link to comment Share on other sites More sharing options...
SandmanNinja Posted October 1, 2009 Share Posted October 1, 2009 Hi Paul, Have you measured the floor-to-ceiling height? turn on snaps, select measure, press S to turn on snaps (assuming snaps are set to verts), then measure the corner floor to corner ceiling and see the height in listener. Sorry, it just really looks like not a whole lot of height there Link to comment Share on other sites More sharing options...
pixel8 Posted October 1, 2009 Author Share Posted October 1, 2009 Hey SandmanNinja I checked the ceiling height - definitely 2500mm - see the attached image LivingRoom_Front.png. (note grid size is 250mm). The only other thing I could think of was the camera settings may be distorting things so I attached the settings - see image LivingRoom_Camera.png I might also try re-orienting the camera to get a different view and see if that makes any difference. Currently it's set to be 1650mm off the ground. Any other comments on the lighting, texturing, etc. The scene took about 70 mins to render. Is that high? Regards Paul Link to comment Share on other sites More sharing options...
Kawzy Posted October 1, 2009 Share Posted October 1, 2009 I'm sure everyone is going to just laugh at me, but the scale doesn't look all that off to me. I'm assuming that the door in question is the one on the left of the glass to the outside, and it kind of just looks like two horizontal mullions going across the door, not the actual top of the door being three fourths of the way up the glass.....unless I'm just understanding this incorrectly...... Link to comment Share on other sites More sharing options...
pixel8 Posted October 2, 2009 Author Share Posted October 2, 2009 Hey kawzy13 Bingo - I think you might be on to something there. That element is actually all window. The window is divided up into one big pane on the right and 3 small panes on the left. The horizontal elements are the timber frames. As it's the living room of the house I live in I've been very faithful to the actual design / measurements. I'll look at removing those elements so it's not throwing off peoples perception of scale. Thanks for your response Paul Link to comment Share on other sites More sharing options...
remKa Posted October 2, 2009 Share Posted October 2, 2009 You should try an other AntiAlliasing filter like Mitchell-Netravali or Catmull-Rom Link to comment Share on other sites More sharing options...
pixel8 Posted October 2, 2009 Author Share Posted October 2, 2009 Hey remKa I'll check in a couple of hours when I get home but I think it's the Catmull-Rom filter that I used. Does it look a little jaggy? Thanks Paul Link to comment Share on other sites More sharing options...
remKa Posted October 2, 2009 Share Posted October 2, 2009 Yep it looks jaggy, I don't think you used Catmull-Rom, it would look sharper than that. If I'm wrong you could also try to use Adaptive DMC with min:1 max:8 or 12 Link to comment Share on other sites More sharing options...
pixel8 Posted October 2, 2009 Author Share Posted October 2, 2009 Hey remKa Not sure why it looks jaggy to you. I've used the Catmull-Rom filter and the Adaptive DMC settings - see attached images. I've also attached images showing my other settings if anyone has any comment as to better settings to try. Thanks Paul Link to comment Share on other sites More sharing options...
remKa Posted October 2, 2009 Share Posted October 2, 2009 Weird, your settings are good, maybe the pics you have posted are compressed in .jpg so it's losing quality big time, try .bmp. See also the subdivisions in your light settings, if you used vray lights, select them in the viewport click on vray properties, then increase the diffuse subdivisions (1500-2000). Increase also the subdivisons of the glossy reflections of your materials. I showed your pic to some friends in order to check if my eyes were still OK , they found ur pics verry blurry too Did you use DOF ? Link to comment Share on other sites More sharing options...
pixel8 Posted October 2, 2009 Author Share Posted October 2, 2009 True, it was a very small .jpg - with a bit of photoshop work. I've attached the original unedited renders which should be cleaner. Link to comment Share on other sites More sharing options...
pixel8 Posted October 2, 2009 Author Share Posted October 2, 2009 Oops. I've uploaded them to my blog - they were too big for upload here. http://pixel8er-3d.blogspot.com/ Thanks Paul Link to comment Share on other sites More sharing options...
remKa Posted October 3, 2009 Share Posted October 3, 2009 It looks really better! You should try to add some vray light inside your room, like if the lightning was made for a presentation in a magazine. With the natural lightning, the pic will look flat and dull, even in real life with a camera. Link to comment Share on other sites More sharing options...
Jimy Posted October 3, 2009 Share Posted October 3, 2009 Work on adding imperfections. Take some shine off the floor and add some subtle track/ scuff marks. Try using the subdivide and noise modifiers especially on the couch cushions to add some imperfections into the modelling itself. Add some custom bitmap textures as well and try using a blend material to add imperfections over the top. Or use vray dirt to put dirt in the corners. Add specular channels to control/ increase how light falls upon surfaces and you'll see your scene lift. Check out some studio lighting as well, and use some subtle, different colours to add a bit of tonal range across your surfaces even if it's not realistic. Nice one! Good luck! Link to comment Share on other sites More sharing options...
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