erickdt Posted September 30, 2009 Share Posted September 30, 2009 In an effort to streamline workflow here in my office between exhibit designers and graphic designers we have begun exploring the idea of the graphic designers creating their graphic elevations within MAX as opposed to basically tracing over screen grabs from AutoCAD which is very time consuming and not very accurate. To that end, I have been working on a renderings preset for rendering our these graphic elevations. The basic setup disables glossy effects and all lights under global switches and uses the "default lights off with GI setting". Also, indirect illumination has been disabled. These settings are combined with the VRay toon rendering effect to create a crisp and concise graphic elevation without having to take time to calculate indirect illumination etc. This setup produces exactly the result I want when rendered camera by camera from the standard rendering setup dialogue. However, when I try to batch render the same views with the same exact settings the result is entirely different. Does anybody know how I can fix this or what is causing it? See attached (rendered with an all white material): Link to comment Share on other sites More sharing options...
erickdt Posted October 1, 2009 Author Share Posted October 1, 2009 Any ideas anybody? I'm going out of my mind as to what the problem is here... Link to comment Share on other sites More sharing options...
erickdt Posted October 1, 2009 Author Share Posted October 1, 2009 Ok so after doing more research I've found that this is an issue with the defaults lights. What I'm not understanding is why the default lights would change when I'm doing batch rendering. Any ideas? Link to comment Share on other sites More sharing options...
Oleksandr Kramer Posted October 1, 2009 Share Posted October 1, 2009 You used gamma different from 1 ? Link to comment Share on other sites More sharing options...
erickdt Posted October 2, 2009 Author Share Posted October 2, 2009 No. I'm using lwf. Its definitely a default lights issue. Like I said, I can't figure out why they'd change when batch rendering as opposed to rendering camera by camera. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now