Jump to content

Differences Between Rendered Window in Batch Render and Single Render


erickdt
 Share

Recommended Posts

In an effort to streamline workflow here in my office between exhibit designers and graphic designers we have begun exploring the idea of the graphic designers creating their graphic elevations within MAX as opposed to basically tracing over screen grabs from AutoCAD which is very time consuming and not very accurate. To that end, I have been working on a renderings preset for rendering our these graphic elevations. The basic setup disables glossy effects and all lights under global switches and uses the "default lights off with GI setting". Also, indirect illumination has been disabled. These settings are combined with the VRay toon rendering effect to create a crisp and concise graphic elevation without having to take time to calculate indirect illumination etc. This setup produces exactly the result I want when rendered camera by camera from the standard rendering setup dialogue. However, when I try to batch render the same views with the same exact settings the result is entirely different. Does anybody know how I can fix this or what is causing it?

 

See attached (rendered with an all white material):

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...