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can't get rid of white edge in onyx leaves!!!


nelpiper
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Hi guys. I'm using MAX design 2010 x64 and TREESTORM. I brought a broadleaf to my scene and it looks quite good. There's a problem with the leaves though. There's strange white halo around the edges. My alphas are spot on but still they're there. Anyone has a brilliant idea?

Thanks.

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You might also want to try and take the white out of your texture map. Go ahead, and make a copy of the texture, and sample the leaf out past the current edge where it turns white. This way the opacity map will cut it off where the map is still green, and not at the border where it is going from green to white.

 

 

 

use alpha map.

 

copy leaf map (duplicate x02 layers)

 

gauss blur the under copy - That will bleed the green out onto the white rim

 

save map.

 

that should fix it.

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  • 3 months later...

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