nivvu Posted October 1, 2009 Share Posted October 1, 2009 Hi, Is there anyway to render 35560 x 23600 resolution images in 3dsmax + vray. Its very urgent Thanks in advance Link to comment Share on other sites More sharing options...
kippu Posted October 1, 2009 Share Posted October 1, 2009 http://www.cgarchitect.com/vb/25841-vray-large-strip-render.html i wont even ask why you are trying to render so big images ...but just guessing the client said he wants to put in a billboard? Link to comment Share on other sites More sharing options...
WL500GP Posted October 1, 2009 Share Posted October 1, 2009 don't know about vray, but i know it's possible to do in max/mentalray though, depends a lot on your system(32 or 64-bit & amount of RAM, but that big renders your talking about i doubt it'll be possible to render w/o having to do a split render vray or not), but you'll likely have to do a "split render", read Master Zap's how to with max/mr here: http://mentalraytips.blogspot.com/2007/06/doing-big-renders-in-max-9.html cheers, k. Link to comment Share on other sites More sharing options...
SandmanNinja Posted October 1, 2009 Share Posted October 1, 2009 +1 That is a great script. Lots of options Link to comment Share on other sites More sharing options...
Nic H Posted October 1, 2009 Share Posted October 1, 2009 just blow up using a image upscaling program like fractal enhance pro. i bet your textures etc wont stand up to that res anyway so dont bother trying. Link to comment Share on other sites More sharing options...
mattclinch Posted October 1, 2009 Share Posted October 1, 2009 have you calculated that based on a print resolution of 300 dpi or something? billboards tend to be printed at much lower dpi - i'd be surprised if you really needed that resolution. Link to comment Share on other sites More sharing options...
wasteland giant Posted October 1, 2009 Share Posted October 1, 2009 what matt cinch and nicnic said Link to comment Share on other sites More sharing options...
SandmanNinja Posted October 1, 2009 Share Posted October 1, 2009 I always forget about the materials not holding up to that extreme resolution. Link to comment Share on other sites More sharing options...
francosd Posted October 1, 2009 Share Posted October 1, 2009 dont bother trying ,at printing services the ploter have a supersamping and scaling feature Link to comment Share on other sites More sharing options...
AndyC Posted October 1, 2009 Share Posted October 1, 2009 I did this once, I only did it once . . . Sometimes there is no convincing a client . . . At that res a few things happen, any modeling flaws show up badly, textures, even reflections from hdri, pixelate badly. Your scene has got to be water tight, go over it again and make sure its perfect. You don't want to render that thing twice! And when you get that image into photoshop, tread carefully with layers. You will have a 2GB image before you know it. Oh and get some RAM while you're at it. Link to comment Share on other sites More sharing options...
mervin_lim23 Posted October 3, 2009 Share Posted October 3, 2009 try to enlarge the image in photoshop. there's one project we had a couple of weeks ago and we made a perspective rendering same size as a letter size paper and we have to print it in a billboard. i thought it's impossible but billboard company made it possible and the program they used is photoshop. so try to check that out. Link to comment Share on other sites More sharing options...
Jimy Posted October 3, 2009 Share Posted October 3, 2009 Just render 5-6K and upscale it to the ridiculous res your client wants; they'll never be the wiser and the image will look tops. Link to comment Share on other sites More sharing options...
dave_C Posted October 4, 2009 Share Posted October 4, 2009 would it not be easier just to render say sections of the image then stitch em together in PS??? Link to comment Share on other sites More sharing options...
SandmanNinja Posted October 4, 2009 Share Posted October 4, 2009 That's what I was thinking initially, but someone else pointed out that the textures would more than likely not hold up at that resolution. Plus the ridiculously long render times to actually render out at that res. I think PS is the way to go. There are resize options in PS that optimise for scaling up. Link to comment Share on other sites More sharing options...
mervin_lim23 Posted October 4, 2009 Share Posted October 4, 2009 would it not be easier just to render say sections of the image then stitch em together in PS??? i think that's a good idea aswell. region render. Link to comment Share on other sites More sharing options...
Tella Posted October 5, 2009 Share Posted October 5, 2009 You won't be able even to open such an image. So printing it will be quite hard too. Link to comment Share on other sites More sharing options...
dave_C Posted October 5, 2009 Share Posted October 5, 2009 also there is an option in the V Ray frame buffer menu you could use i think its called "render V Ray Raw image" or something to that effect (cant check rendering at the minute) This allows you to minimize the use of RAM by writing the file direct to your hard drive. Never used it before myself cos never really done anything the size you are just read about it in a tutorial a while back. Link to comment Share on other sites More sharing options...
STRAT Posted October 5, 2009 Share Posted October 5, 2009 you're going to need a bigger boat Link to comment Share on other sites More sharing options...
BillyElNino Posted October 5, 2009 Share Posted October 5, 2009 Photoshop says this would be a 300cm by 200cm render at 300dpi. I cannot imagine its a billboard big enough to require that much detail. As said by many above standard textures would fail you at half that size... Link to comment Share on other sites More sharing options...
raistlin Posted October 11, 2009 Share Posted October 11, 2009 more simple... Call your printer and ask him what he need to tell that to your customers... I'm sure that he don't need that big size... A3 300dpi or A2 (the bigger size i've ever render for 4X3 meters formats) is always suffisant. Link to comment Share on other sites More sharing options...
bjornkn Posted October 11, 2009 Share Posted October 11, 2009 nivvu: I thought this was very urgent, but you never replied to any of the posts? So we just have to keep on guessing what this is for... Like the others, I'm likely to say that you never need such a res, but if you still do, just scal it up afterwards. Use Genuine Fractals in PS, or Qimage, which both does a great job upsampling images. And if you look at some of the Gigapixel images/photos floating around on the net, at pixel level, they all look pretty soft. Either they use low quality lenses/cameras (not likely?), or they cheat and upsize in post, just to be able to boast : I have the biggest one I have made some panorama photos up to 30,000px wide ( at http://bknilssen.no/fasader/ ), and they print just fine with QImage at 150cm height (my printers max width) and up to 20m width, unless you want to go very close and scrutinize the finest details. Link to comment Share on other sites More sharing options...
ivanjay Posted February 11, 2010 Share Posted February 11, 2010 I know everyone has already said the same thing but I can add my personal experience. I recently has creating a show booth 10' long x 7' tall. I did the math and had it at the true pixel count using print size wizard with 300 dpi. The rendering would have taken forever and cost a fortune from the farm outsource we use... Everyone on here suggested lower resolutions but I wasnt buying into it. I couldnt go with a lower resolution and have this thing come out and look pixelated, it was for our company. So someone suggested rendering a tiny section of the banner at the resolution and hang on a wall at the appropriate viewing distance to "prove" it would be adequate. I did that, made a few adjustments and on the 2nd print was happy with the results. It came out great, and was manageable (barely) in photoshop. Go with the advise all are giving you, I have to concur with all of it. Link to comment Share on other sites More sharing options...
nivvu Posted February 11, 2010 Author Share Posted February 11, 2010 Helo Guys, Thanks each & every one who has given me all of ur valuable advises regarding rendering and getting such big images printed. I couldnt reply at the earliest as i had to go through a busy and tight schedule, but i have been reading and trying all the tips and tricks which u guys were giving me on this topic..... Kippu,WL500GP,SandmanNinja,nicnic,mattclinch,wasteland gaint,francosd,AndyC,mervin lim23,Jimy,dave c,tella,dave c, STRAT,BillyElnino,Raistlin,bjornkn,ivanjay. Thanks everyone.......................................... And now coming to the rendering issue, we had a model wich has 60floors and the project was in kuwait.....and the client wanted to put billboard of tht bldg in its site where its gonna executed.... We managed to render through region option in max on a Hi config server machine. But not able to print tht image on tht huge scale over in our office as the maps and materials were getting blurred. So, we managed to mail tht image(3.5gb:eek:) to the client in kuwait and guys over there managed to get a billboard printout. so this is all wat happned... aganin thanks guys for ur time and advises u guys rock!! bye for now. :-) nivas Link to comment Share on other sites More sharing options...
Devin Johnston Posted February 11, 2010 Share Posted February 11, 2010 That just seems incredibly ridiculous, I hope your charged them an arm and a leg for it. Link to comment Share on other sites More sharing options...
ivanjay Posted February 11, 2010 Share Posted February 11, 2010 That just seems incredibly ridiculous, I hope your charged them an arm and a leg for it. CGI work 7k Rendering 700k lol Link to comment Share on other sites More sharing options...
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