acjwalker Posted October 1, 2009 Share Posted October 1, 2009 OK this is a problem that may be coming to me in the near future. I need to create an internal aniumation of a 2 bed house. Its not going to be very big and the client is worried that the rooms are going to look very small. Now I dont want to put a massivly wide lens. I will probably have the camera in theory going around the room but at points the walls will get in the way as the camera will venture outside the walls,evne though the render you will not see this. Problem is that the walls will be blocking the cameras view. Anyone think of a way around this? I dont know if this will work but I was thinking of deleting faces from the external wall so it is not blocking the camera. Hit me with your ideas, and no i cannot make the room bigger, it is set in stone, (other wise known as a dwg) Link to comment Share on other sites More sharing options...
SandmanNinja Posted October 1, 2009 Share Posted October 1, 2009 Can you use camera clipping? I shoot interiors with a 15mm wide angle - not too wide and distorting. I consider 12mm and smaller super wide angle and it gives you a lot of distortion. Consider doing slow pans (left to right, right to left, elevated to normal height, etc) and then have them dissolve into each other, rather than having a camera march along a path like every other animated tour of a house. Link to comment Share on other sites More sharing options...
WL500GP Posted October 1, 2009 Share Posted October 1, 2009 perhaps you've already tried this, try detach the walls(interior/exterior) you do not want to see in render, right click those and uncheck the visable to camera, that would make them part of any FG/global illuminaition etc but not visable in render, cheers k. Link to comment Share on other sites More sharing options...
acjwalker Posted October 1, 2009 Author Share Posted October 1, 2009 perhaps you've already tried this, try detach the walls(interior/exterior) you do not want to see in render, right click those and uncheck the visable to camera, that would make them part of any FG/global illuminaition etc but not visable in render, cheers k. Thing is they will be seen at some point Link to comment Share on other sites More sharing options...
Nic H Posted October 1, 2009 Share Posted October 1, 2009 id say don't go less than 20mm for a camera to be used inside, it distorts too much on the edges. but really just make the space a bit bigger - no one will know. i do it all the time. its not a working drawing you are producing is it? its just as 'bad' as having the camera going outside the walls. i don't see a problem. would look better and be a better looking animation if you break it up into shots as well, rather than a continuous path. Link to comment Share on other sites More sharing options...
neil poppleton Posted October 1, 2009 Share Posted October 1, 2009 id say don't go less than 20mm for a camera to be used inside, it distorts too much on the edges. but really just make the space a bit bigger - no one will know. i do it all the time. its not a working drawing you are producing is it? its just as 'bad' as having the camera going outside the walls. i don't see a problem. would look better and be a better looking animation if you break it up into shots as well, rather than a continuous path. ''but really just make the space a bit bigger - no one will know.'' Mis representing the actual drawings is a dangerous game I would suggest and not a practice to follow. Link to comment Share on other sites More sharing options...
Nic H Posted October 1, 2009 Share Posted October 1, 2009 I think you are stuck in the mindset of an architect ! - unless its specifically for planning or some kind of qualitative assessment then there is no reason not to bend it a bit imo. if it looks right then it is right Link to comment Share on other sites More sharing options...
neil poppleton Posted October 1, 2009 Share Posted October 1, 2009 If you are commissioned to model a space from supplied drawings then I would imagine the client would like the space to represent the drawing. Bending the rules and increasing spaces should not come into it, you are not been honest with your client or yourself. Link to comment Share on other sites More sharing options...
Nic H Posted October 1, 2009 Share Posted October 1, 2009 fair enough then (i know which way ends up with a better result though ) Link to comment Share on other sites More sharing options...
Gus_Rayvus Posted October 1, 2009 Share Posted October 1, 2009 I agree with Nic. I think it is pretty common practice to distort the space. You are selling something, you are not making rendered plan. It is an "artists representation" of the space. Using a super wide angle lens or invisible walls is equally deceptive. All people who drink beer are not sporty and beautiful. Most Olympic athletes don't eat McDonalds. It is advertising. Link to comment Share on other sites More sharing options...
kippu Posted October 1, 2009 Share Posted October 1, 2009 yea just make it bigger and do it , no one will come back asking you to measure if it looks good and client likes it , job is done! Link to comment Share on other sites More sharing options...
chow choppe Posted October 8, 2009 Share Posted October 8, 2009 dont agree here we tried this in one of our projects and at the end we were able to see that lobby of a 1 BHk was looking equally spacious than lobby of a 2 BHK( which was actually not as per drawing). its good for your client but not good for the buyer and an unfair practice. i would rather go with sandman ninjas advice of taking various clips and fading them in out. Just my 2 cents Link to comment Share on other sites More sharing options...
acjwalker Posted October 21, 2009 Author Share Posted October 21, 2009 Ok so i had an idea, as the camera went outside the walls, i deleted all the faces, so in theory it was just a one side plane and you could see straight through it but when you came round the other side you could see the wall. Though this didnt quite work it still rendereded slightly. anyone got any other ideas? or how to make backs of polys not render? Link to comment Share on other sites More sharing options...
Nic H Posted October 21, 2009 Share Posted October 21, 2009 mate move the walls back. job done. Link to comment Share on other sites More sharing options...
acjwalker Posted October 21, 2009 Author Share Posted October 21, 2009 mate move the walls back. job done. Ok, I am NOT allowed to do that. So please some useful comments please. Link to comment Share on other sites More sharing options...
Peter M. Gruhn Posted October 21, 2009 Share Posted October 21, 2009 Turn on "back face culling" in your A&D materials if you are using MR. Do not model the outside of the walls. I like this best as it keeps the lighting solution inside the room correct. ------------------------------ I'm having some initial testing luck with this: Create a large sphere at the camera. Link the sphere to the camera. Make the sphere not renderable. Subdivide the walls to fine enough grain for it to work well. Best bet is to keep the edges of the cut outside the view, then no worries. One the walls use volume select. Faces. The sphere. Add a delete mesh modifier. Where the camera moves the walls get chopped off. I don't like this as much as it allows exterior light to spill in; it prevents interior light from bouncing off the walls that are deleted. Link to comment Share on other sites More sharing options...
Nic H Posted October 21, 2009 Share Posted October 21, 2009 Ok, I am NOT allowed to do that. So please some useful comments please. your loss. doing an animated sphere deleting bits of teh wall is hardly 'realistic' either. Link to comment Share on other sites More sharing options...
mattclinch Posted October 21, 2009 Share Posted October 21, 2009 whats wrong with an animated near clipping plane? Link to comment Share on other sites More sharing options...
Nic H Posted October 21, 2009 Share Posted October 21, 2009 Matt that is not something that can happen in real life. Link to comment Share on other sites More sharing options...
mattclinch Posted October 21, 2009 Share Posted October 21, 2009 hey nic, i'm with you... but if he doesn't want to move walls, then why not get your xray vision specs on? Link to comment Share on other sites More sharing options...
Nic H Posted October 21, 2009 Share Posted October 21, 2009 haha dont mind me 3 x 13 hr days have taken their toll on my attitude. Link to comment Share on other sites More sharing options...
SandmanNinja Posted October 21, 2009 Share Posted October 21, 2009 The Area has a tutorial on animating an ArchViz scene Link to comment Share on other sites More sharing options...
acjwalker Posted October 21, 2009 Author Share Posted October 21, 2009 The Area has a tutorial on animating an ArchViz scene Do you have a link please? Link to comment Share on other sites More sharing options...
SandmanNinja Posted October 22, 2009 Share Posted October 22, 2009 http://area.autodesk.com/tutorials/filmmaking_part_1_dont_plan_with_a_plan Filmmaking Part 1 - Don't Plan With A Plan Important advise on how to best tackle architectural animation, by Nils Norgren of Neoscape. Link to comment Share on other sites More sharing options...
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