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Neoscape Demo Reel


Nils Norgren
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Very nice. Im curious, when you guys say to yourselves "its time for a new reel" (which seems to be remarkably often), do you just look through the back catalog and edit together the coolest stuff? Or do you design the reel from scratch, storyboarding and all the rest of it?

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Nils, Excellent work as always. I especially love the harbor still breakdown, I'm always a sucker for shot breakdowns.

 

Same here. Except the player did not allow me to really stop that moment and advance through the frames the way QT does. So it was hard to really get the detail you are revealing. Of course, that may be intentional--a glimpse instead of a mini-tutorial.

 

Very enjoyable and very well done. Thanks for posting it!

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Very nice. Im curious, when you guys say to yourselves "its time for a new reel" (which seems to be remarkably often), do you just look through the back catalog and edit together the coolest stuff? Or do you design the reel from scratch, storyboarding and all the rest of it?

 

Hi Tommy, Historically we have a main demo reel that evolves with new work being shuffled in once in a while. This is a new demo reel which followed some of the steps you mention above. For the most part it is a loose effort, our editor takes some music that he or one of the creative director chooses, then he puts in what he likes, and we go through many rounds of "That is too old" and "I am sick of that shot" until we get something we like. I would say that our editor owns the process and (as is evident I think) he is a very talented guy.

 

didnt really get the red rectangle thing that just starts showing up

 

The red "Chip" is something that pervades our brand these days, it is our accent color on the website, and is usually a rectangle of roughly those proportions.

 

Same here. Except the player did not allow me to really stop that moment and advance through the frames the way QT does. So it was hard to really get the detail you are revealing. Of course, that may be intentional--a glimpse instead of a mini-tutorial.

 

Very enjoyable and very well done. Thanks for posting it!

 

I can post a QT for people to have so that they can stop and go frame by frame, although many of the shot break downs are more eye candy than for analysis purposes, but if you guys would like it, I will find a place to post it.

 

Thanks everyone, hope to get some other new stuff up soon,

 

-Nils

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Hi All, I have created a quicktime link, the web version is around 13 megs, the SD is 26 megs and the HD is 62 megs. The HD link takes a while to load (I don't think it has Fast-Start enabled) the SD and web start right away.

 

http://neoscape.com/clients/DemoReel_2009/Neoscape_Showreel_2009_HD.mov

http://neoscape.com/clients/DemoReel_2009/Neoscape_Showreel_2009_SD.mov

http://neoscape.com/clients/DemoReel_2009/Neoscape_Showreel_2009_web.mov

 

Eddie is correct about the reason for deep linking, the other main feature is saving a link to specific content. In the past we would send our link to prospective clients, and then try to describe how to navigate to specific content that we want them to view. With deep linking we can send a link directly to the sub-page of the site.

 

Thanks,

 

-Nils

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Fantastic Reel. Great work there.

 

Thanks for the Quicktime download link.

 

It was nice to see the quick making of the scene from 1.03 - 1.06. Beautiful work in 1.15 with mixing the humans with the 3d scene.

 

Always good to see your work.

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