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soft shadows


claudioarchi
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Increasing the size of the area light and increasing the size of the quality of the shadow will result on nice diffused soft shadows.

 

You can also model your own light in modeler by creating an object of any kind as long is made of 4 point polygons, then you can convert these into luxigons and on lightwave turn them on, check your manual on how to do this.

 

Each 4-point polygon will be converted into an aerial light. You can also convert them into multiple cone lights with shadow maps, this is an old trick, but it works fine for us.

 

Regards,

 

David

 

[ January 17, 2003, 04:22 PM: Message edited by: dwright ]

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