dave_C Posted October 3, 2009 Share Posted October 3, 2009 Im in the process of teaching myself VRay and have hit a little snag. iv been at this all day, and its driving me up the wall. I tried to render off a WIP image of this interior and im getting a strange textured appearance on what should be perfectly flat white walls The textures are both max defaults (for test render) one white for most of the model, one white at 20% opacity for glass and it has a VRay sun, with VRay sky in env slot can anyone tell me what im doing wrong? and how to fix it? massive thanks to anyone who can. Link to comment Share on other sites More sharing options...
viv_arun Posted October 5, 2009 Share Posted October 5, 2009 according to me , i feel these weird shadows and blotches appear because of not sufficient light entering the room. increase the glass transparency further ,add vray plane light at the window. if you are using vray phy camera then try f8,iso 60,shutter speed 120. in ur settings, i would tweak a bit. try adaptive sub div with catmul rom in color mapping check sub pixel mapping,clamp output,affect background. try with hight light cache sub div .around 600 cheers! Link to comment Share on other sites More sharing options...
Joseph Petrino Posted October 5, 2009 Share Posted October 5, 2009 (edited) Your irradience map setting is "low". Low means blotchy renders and fast render times. edit: Your lightcache setting is also very low. Edited October 5, 2009 by Joseph Petrino Link to comment Share on other sites More sharing options...
wILDaRTIST Posted October 9, 2009 Share Posted October 9, 2009 U should try changing the "HSph. subdivs" value to 25 or more what ever resolves the issue "HSph. subdivs" can be found in the irradiance map rollout. please confirm if that helped Link to comment Share on other sites More sharing options...
Tommy L Posted October 9, 2009 Share Posted October 9, 2009 also change the lightcache to 'screen' instead of 'world'. Link to comment Share on other sites More sharing options...
dave_C Posted October 9, 2009 Author Share Posted October 9, 2009 just so you know this is a very short animation piece hence having it on world rather than screen i rendered off with much higher settings than previously posted and im still having issues BIG thanks for all the help so far, the render has improved massively still more help needed with this though, thanks if you want to see what happening now if you go to youtube and type in "Test render4" im scavangereight it should be the first one, would post a link but not allowed to thanks Link to comment Share on other sites More sharing options...
dave_C Posted October 15, 2009 Author Share Posted October 15, 2009 update: i found that rendering out to targa improved (although didnt solve) the situation, no funny shadows but the whole room is flickering up and down in light levels Link to comment Share on other sites More sharing options...
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