Maestro101 Posted October 5, 2009 Share Posted October 5, 2009 Hey. A mesh i scatter on another mesh is not placed with its bottom on the surface, but it is placed too low, cut in half. I moved the pivot point of the scattered mesh to the bottom, but it doesn`t help. I need help, anybody knows how to fix it? Link to comment Share on other sites More sharing options...
Thablanch Posted October 5, 2009 Share Posted October 5, 2009 Move pivot ( as you did) Reset Xform Convert to Poly (or mesh) Scatter Now the object scatters as you want Link to comment Share on other sites More sharing options...
Maestro101 Posted October 12, 2009 Author Share Posted October 12, 2009 Thank you Thablanch. Actually your way didnt help. Finally I created a primitive, conv. it to editable poly, then attached my mesh to it, deleted the former primitive, and such modified mesh scattered well. Link to comment Share on other sites More sharing options...
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