chow choppe Posted October 8, 2009 Share Posted October 8, 2009 Hi everyone can anyone please suggest me how i can model a screen like this the fenestrations patterns is random. I can also use an opacity map by PShopping a pattern but i want detail shots of this so i would prefer to model it it has to run across my whole building facade at a distance of 3 mtrs from it. the plan of the building is in the for for a closed U alphabet. please suggest the best possible way. thanks Link to comment Share on other sites More sharing options...
manta Posted October 8, 2009 Share Posted October 8, 2009 I would use an opacity map combined with a displacement map to give it thickness... Link to comment Share on other sites More sharing options...
Nic H Posted October 8, 2009 Share Posted October 8, 2009 model it using loads of splines? Link to comment Share on other sites More sharing options...
SandmanNinja Posted October 8, 2009 Share Posted October 8, 2009 While I'm a fan of splines, I think I'd go with an Opacity Map for this one. Link to comment Share on other sites More sharing options...
chow choppe Posted October 8, 2009 Author Share Posted October 8, 2009 i am able to make the fenestrations using an opacity map but not able to show the thincknees of this wall which is around 13" i tried copying the opacity map to vray displacement map but the results are not at all acceptable kindly suggest thanks Link to comment Share on other sites More sharing options...
Tommy L Posted October 8, 2009 Share Posted October 8, 2009 you could model the wall without the holes. Then distribute objects over the mesh using scatter or something similar. Then you could ramdomize the scale of the objects, apply a noise modifier to adjust the shapes of the objects. Then boolean the objects out of the wall. You will end up with quite a messy mesh, but it is a geometry solution. I dont think the displacement method will work in close-up. Good luck ! Link to comment Share on other sites More sharing options...
chow choppe Posted October 8, 2009 Author Share Posted October 8, 2009 not working that way :-( even if the fenestration sizes are different they are still following a pattern for layout over the facade can someone tell me how this can be modelled using splines thanks Link to comment Share on other sites More sharing options...
Tommy L Posted October 8, 2009 Share Posted October 8, 2009 Then I think you will have to do it the hard way. Model it flat, use lots of splines for the holes, then bend it into shape. Link to comment Share on other sites More sharing options...
chow choppe Posted October 8, 2009 Author Share Posted October 8, 2009 thanks everyone tommy the cocoshambala villas look neat . will surely visit the place when i next go to goa. too expensive though for me to stay in them :-) Link to comment Share on other sites More sharing options...
Tommy L Posted October 8, 2009 Share Posted October 8, 2009 Thanks! Link to comment Share on other sites More sharing options...
itarc Posted October 29, 2009 Share Posted October 29, 2009 Make a plane, bend follow direction you want.->Cut hole->Turbosmooth>shell. Link to comment Share on other sites More sharing options...
alias_marks Posted October 29, 2009 Share Posted October 29, 2009 then bend it into shape. Just out of curiousity, how do you guys 'bend' into shape like this? would you use multiple bend modifiers and just adjust their gizmos range? Use ffd maybe? (this is a method I've used before but it still distorts the mesh in ways I'm sill not too happy with and curious if there's a better way). Is there a way to have a poly geometry like this follow a specified path? seems like there ought to be... Link to comment Share on other sites More sharing options...
Tommy L Posted October 29, 2009 Share Posted October 29, 2009 Just out of curiousity, how do you guys 'bend' into shape like this? would you use multiple bend modifiers and just adjust their gizmos range? Use ffd maybe? (this is a method I've used before but it still distorts the mesh in ways I'm sill not too happy with and curious if there's a better way). Is there a way to have a poly geometry like this follow a specified path? seems like there ought to be... Path deform might do the trick. Never used it, but it was applied to an object I downloaded. The object was a telephone. The path deform laid the path for the cord, but the 'helix' was already in the cord. But yes, I was referring to several bend modifiers like you said. Link to comment Share on other sites More sharing options...
alias_marks Posted October 29, 2009 Share Posted October 29, 2009 (edited) Thanks Tom, Now that you mention it I recall a video copilot tutorial where they used path deform, and I remember thinkin to myself, man I need to use that more often... if anyone is interested (starts around 14:30) - http://www.videocopilot.net/tutorial/growing_3d_vines/ Edited October 29, 2009 by alias_marks updated time Link to comment Share on other sites More sharing options...
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