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Reduce Poly Script in 3ds Max?


braddewald
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I was wondering if there is a script out there that acts like Max's optimize modifier but better. Max's version seems to be problematic for me, at least. Is there a script out there that can tackle this task? Conversely, is there a script to increase polygons? I am thinking about bumping up subdivisions like you can do in Mudbox. Is this possible? Is there anything on ScriptSpot that I'm just not searching for correctly?

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Dave,

 

Turbo smooth affects the geometry though. I am looking for a way to maintain geometry and still bump up subdivisions. Tessellate works the same way but also modifies the geometry. Any ideas?

 

BTW thanks for your comments in the critique section, I love getting feedback.

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