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Favorite V-Ray Anti-aliasing filter?


braddewald
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I've gone through phases of using a lot of them, started with area, went to mitchel-netravali, went to catmul-rom, then settled on vray lanczos for the longest time.

 

Now I don't use the filter at all unless I'm doing animation work. If you use a sharpening filter like catmul-rom you've rendered that sharpening into your file permanently. I prefer to go without and do the sharpening in post (unsharpening mask in PS) that way you can control it on an as needed basis and you don't end up with any ringing or burnt pixels that can't be corrected.

 

For animation work I tend to use the area filter set somewhere between 1.7 and 1.8. (the video filter is too much blur)

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  • 5 months later...

I'm digging up this somewhat older thread to ask a question about what specifically you guys do in PS to smooth out your edges? If I turn the filter off entirely, then I get some pretty bad jaggies. Using unsharp mask in PS actually makes that a little worse rather than better. Gausian blur looks like hell even if I set it to .1. Using the lanczos filter gives me much better results that I can't seem to duplicate in PS. What are you guys doing?

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Can you post a screen shot? ...is it jaggies due to unclamped colors, or specific to AA?

 

I can notice some jaggies in the clamped areas but they are mainly due to unclamped colors I think. But still, the filter does help with that. Is there another way to deal with jaggies due to unclamped colors? It's a little tough to see the jaggis because of the .jpg compression here.

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Ahhh Hahh! Checking sub pixel mapping and clamp output together fixes it.

 

Travis: Thanks for inserting the tip to avoid what would have been my first quadruple post in 8 years of membership. I'll play around with the clamp level. I'm not really sure what that means yet. Thanks man!

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Right now the white area of your image is probably at 18 or something like that, and the color that meets the edge is probably at .7. Vray can not sample enough between the .7 and the 18 to create a smooth edge, so you get jaggies.

 

Clamping the output limits how far beyond white a color can go. So, if you clamp to .97 or 1.0, then Vray only has to sample between .7 and .97. Which it can do well, and create a nice edge.

 

Technically it is correct to go unclamped, but most mid range programs (Adobe programs) don't do a great job with unclamped color anyway. I say bah humbug with technically physically accurate, and give me something that produces the results I need.

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