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difference between bevel profile and sweep modifiers


Dave Buckley
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as the subject suggests. i've been using max for 6 years but the simple things have caught me out again. what does the bevel profile do that the sweep doesn't and vice versa (on a fundamental basis) from what i can see they both essentially extrude shapes along shapes?? + or - a few controls?

 

or have i completely missed the point

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I haven't used bevel profile much but from my understanding you can just extrude along an axis perpendicular to the selected face while with sweep you can use a spline.

 

Sweep is more related to loft as you can select your shape, your path and extrude the shape along the path. There are some nifty mapping settings and the best part is that it's open to maxscript too, unlike the loft (this has saved me a ton of modeling time!).

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Bevel profile will cap itself on a closed path. a rectangle + bullnose profile + Bevel profile = you got a table.

Sweep is a Viz modifier. as AEC extends, walls, foilage, railing,

draw a rectangle + bullnose profile + sweep = you got the outline of a table.

 

Also, if your spline reference goes in all 3 axes (xyz) Bevel profile will not follow correctly.

 

So, Bevel profile is more like "extrude with a shape" as sweep is more of a simple and efficient loft.

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gog i hate sweeps.

loft for life.

 

unless im doing it wrong... but sweep has no mapping options in teh rollout forcing you to change the tiling in the material.

 

which makes it annoying if you have multiple sweeps using the same map.

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i've not tried but could you not now use the connection extension, convert your finished sweep into body objects and use the per-face mapping tools on the body-objects that i have found to be quite useful??

 

not sure if that would work, just a thought.

 

anyway cheers for the info in response to my noob question :)

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gog i hate sweeps.

loft for life.

 

unless im doing it wrong... but sweep has no mapping options in teh rollout forcing you to change the tiling in the material.

 

which makes it annoying if you have multiple sweeps using the same map.

 

You're right about that, but I use sweeps all the time for curbs, and I have multiple closed splines that I can sweep all at once, which can't be done (as far as I know) with loft.

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