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Radiosity settings


Allen
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Testing a simple scene and am getting light leaks near the ceiling.

 

Using Monte Carlo 1 sample, 6x18, 1-spotlight. 57min. rendering time at 800x600 low antialiasing.

 

Checked geometry - looks clean. What causes the light leaks?

 

Thanks for any help - and any words to help fake the affect would also be helpful.

 

http://www.cgarchitect.com/forum/filepush.asp?file=redroom_1.jpg

 

Thanks

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Hi Allen,

Have you tried all the usual tricks:

motion blur on, turn up the rays per evaluation to say 11x33, Shading Noise Reduction on?

Strange to get artifacts with monte carlo though.

On the subject of other gi methods, I find 'fakeosity' to be a real pain to set up for interiors. Interpolated Radiosity with maximum rays per evaluation and motion blur works for me.

Hope this helps.

Regards,

Iain

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Thanks for the reply, Iain.

Found the problem.

Moved my light closer to the window - as the walls are single sided light was coming in from the side - duh.

Turned on motion blur and the check box that reduces artifacts in the GI panel. (forgot the name)

I'll post the result when it finishes rendering.

Thanks for the help.

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Thanks, Davis and Ernest.

 

It was a lot of fun - got some more experience with Onyx, and some with light "play" in a scene and differences in time for renders.

 

Ernest, is 3 hours not absurd for an image this size or is this time pretty standard?

 

The "redroom2" has the "light leak" fixed - had my room affected by the sun going through one-sided polys.

 

BTW, the dirt is in there - just not high enough in the pot - I'll fix that.

 

Thanks so much for your replies - much appreciated.

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Ernest, is 3 hours not absurd for an image this size or is this time pretty standard?

Oh, it absurd, all right, but the picture is beautiful, and its done. How long would it take to paint that picture? 3 hours for a soft, wonderful picture? It doesn't look like a good time for animation frames, but for a still its acceptable. My point is if you're going to invest 3 hours into a render, it should come out looking like that first one. You know the tradeoffs, the benefits, so you're set.
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Hi Ernest,

I agree that the first image is superior in quality. I don't know if I'd say vastly but then that's really down to Allen to decide.

The image is only 'test render' size, however, and to really apply your painting comparison, it would have to be print resolution which could take days.

This is okay for special one-off renders but for everything else it's a bit prohibitive.

Sometimes quality is everything though(portfolio!) and everyone would like a couple of images like that one under their belt.

Regards,

Iain

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  • 2 weeks later...

Thanks for the information, Ingemar.

You're right. LW's times for GI calcs are ridiculous.

What's not very promising is that I've heard barely anything about improved GI under '8'. Hope it's addressed but I'm not holding my breath.

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I agree. Here's what Newtek says in the feature list (if you haven't seen it already):

 

"Rendering Enhancements:

 

-LWSN log file for debugging renders

-Expanded command list in LWSN for third party render controllers

-Render speed enhancements

-Direct Show Flexible Point: allows users to view Flexible Point images in Internet Explorer.

-OpenEXR file format support"

 

Maybe "Render speed enhancements" includes GI performance, maybe not.

 

ingemar

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