max.m Posted October 14, 2009 Share Posted October 14, 2009 (edited) hi there, i have the problem, that the mapping coordinates do not follow the bended objects of the street(curb, paving, asphaltmapwith lanes-which i want to assign...) i got the tip to create the objects with loft, but all i get is the rendering you see.(i use box in uvw-modifier) Edited October 14, 2009 by max.m Link to comment Share on other sites More sharing options...
Chad Warner Posted October 14, 2009 Share Posted October 14, 2009 There's no image attached, but what you have to do is with the loft itself there are uvw modifiers, so you can apply your material and then adjust the tiling in the loft. The only trick is that you may have to rotate your texture map(s) in the material editor. Link to comment Share on other sites More sharing options...
Thablanch Posted October 14, 2009 Share Posted October 14, 2009 In the unwrap pannel, you can use a spline as a map pattern. this can lead you to some decent result with pre-existing geometry. If you are using the loft, the uv are in the loft directly, do not box-map it. Link to comment Share on other sites More sharing options...
max.m Posted October 14, 2009 Author Share Posted October 14, 2009 long day, forgot to post the image... thanks for your replies, using the mapping in the loft works fine for me. thanks a lot for your help. will try the hint with the unwrap pannel when i finished work, never tried it before. Link to comment Share on other sites More sharing options...
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