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Render Farm V-Ray Settings


braddewald
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I usually do interior renders and use an irradiance map as the primary bounce and light cache as a secondary bounce with Adaptive DMC as the image sampler. I established this habit long ago and am wondering if I could be getting better quality or better render time with another method now that I have the added power of 32 cores in a render farm. Brute Force? Progressive Path Tracing? Any comments or suggestions would be much appreciated.

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If you making several images for one project then you can save your time with this is method.

Sorry for my English.

 

1. Make one animated camera.

2. Make rendering in two stages - 1-st Stage for rendering irradiance map and lightcache for the entire scene, and second Stage for rendering final images.

 

Follow this link for find answer - Rendering a walk-through animation.

Edited by Track
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you can still use the method Kramer mentioned for stills too, he meant that you can calculate IR and Lightcache in one step then render those two stills with the calculated data. If your cameras are in the same room they are probalby seeing a portion of that room that is the same, thus the calculation time savings.

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