max.m Posted October 19, 2009 Share Posted October 19, 2009 i can`t manage it that the curb keeps it`s the iterations of the straigt parts over the rounded parts. i control the mapping with the mapping possibilty in the loft parameters. Link to comment Share on other sites More sharing options...
SandmanNinja Posted October 19, 2009 Share Posted October 19, 2009 Not sure I follow but I think if you tick OPTIMIZE SHAPES in the Skin Parameters rollout that should help. You can also play with the Shape Steps and Path Steps. Link to comment Share on other sites More sharing options...
martincg Posted October 19, 2009 Share Posted October 19, 2009 (edited) try to use sweep modifier - with checked Gen.mapping coords. /and it is best to use it with Real-World Map size - also for texture in mat editor/ Edited October 19, 2009 by martincg Link to comment Share on other sites More sharing options...
max.m Posted October 20, 2009 Author Share Posted October 20, 2009 thanks martin. works perfect. in loft it also works now, i forgot to check normalize there. Link to comment Share on other sites More sharing options...
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