Dave Buckley Posted October 19, 2009 Share Posted October 19, 2009 when doing stills in max MR/Vray i always use camera correction, but what should i do when doing animations??? do i just not bother with camera correction???? Link to comment Share on other sites More sharing options...
Chad Warner Posted October 19, 2009 Share Posted October 19, 2009 I think it depends on the path. I'll do camera correction on a pan shot that is basicaly level anyways, but not on much else. Link to comment Share on other sites More sharing options...
Stephen Thomas Posted October 19, 2009 Share Posted October 19, 2009 Yeah, would just look weird having camera correction on in an animation. Link to comment Share on other sites More sharing options...
Koper Posted October 19, 2009 Share Posted October 19, 2009 I find that doing a viewport preview with camera correction (vertical shift on Vray cam) that it jumps, but does actually render correctly. It all just depends on how much you look up or down with the camera. I think maybe for a good practise if you're horizon line stays a 3rd away from the top and bottom edge it should look fine to use correction. But also take care when working with wide lenses as it can distort badly very quickly. Link to comment Share on other sites More sharing options...
ihabkal Posted October 20, 2009 Share Posted October 20, 2009 I find in animations it is not a problem to not have camera correction. Animations are dynamic an d moving, not a photo at the wall that you look at for years. If you worry to much at this it will prevent you from enjoying the process. Link to comment Share on other sites More sharing options...
Koper Posted October 20, 2009 Share Posted October 20, 2009 I find in animations it is not a problem to not have camera correction. Animations are dynamic an d moving, not a photo at the wall that you look at for years. If you worry to much at this it will prevent you from enjoying the process. agree Link to comment Share on other sites More sharing options...
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