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Mapping problem


kamikaze
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Hi Guys,

 

 

It's been ages since i've checked here, my rendering skills is in the dark ages. Would be greatly appreciated if you could shine light on my problem.......

 

 

Please see attached for the image.....my mapping seems to be less pronounced at angles(if i render up close perpendicular to the mapping...the grains come out) and the grains of wood panelling seems to be obscure even at high resolutios. What mat cause this?

 

Color threshold at .05

antialiasing filter: catmull rom

irradiance map: very low (raising this didnt help)

 

 

I hope this as a simple soltion i just overlooked.

 

Thank you very much!

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Yes .01 is the lowest value you can enter. You can effectively set it to 0 if you set the filtering to none in the "bitmap parameters" rollout. This will also save you memory but will create a pixelated look to your texture. I'm not sure if this is ever really done.

 

Anyone set their filtering to none?

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