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psd-export problem


ingemar
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Hi, what do you mean with good results? Describe what is your output.

 

Known limitations, but not bugs are:

 

- The PSD file will carry all selected layers but setting on those layers do not compose the image; for example, shadow layer is ok, but all as a whole is not constructing the image, it is simply an export that exports selected buffers into psd layers. Don?t expect to flatten the PSD and get an RGB composite unless you set it manually.

 

-The more layers you output on PSD or RLA, the more memory it will consume, so if you output 5 layers, and rendering at 3000pix, you will notice that your memory requirements may not be sufficient. LW will require to allocate frame buffers for each layer on rendering time.

 

regards,

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maybe I was hoping for too much... I tested it thinking I would get a good looking render, but with the different buffers in layers ready to tweak. what I get is buffers in different layers but with an image that I can't get even close to looking like a straight rgb render. is it possible to get that? if so, what buffers should I export and how should the layers be set up in photoshop?

 

ingemar

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I found this on flay! (http://www.flay.com/getnewsdetail.cfm?ID=539)

 

"..........

Now, go to Photoshop, load the .PSD - the image looks like horrible death. No problem - we just need to adjust things. Look at the layers. The bottom layer is the full render. Above that is a black layer. Now, drag the layers in Photoshop so the layer above the black one is Diffuse Shading. Make the layer above that Raw Color AND (important!) change the blend mode of the Raw Color layer to Multiply. Better, eh? (All other layers should be Screen)Put Spec. Shading and Refl. Color above those and you have a close approximation of the final image - and you can tweak buffers with Photoshop's layer opacity controls. Have fun!

Submitted by Lee Stranahan

 

This new method is only possible with Photoshop 7.0.

 

If you follow the tutorial exactly... but change the reflection shade and Specular shade layers modes to the new (PS7.0) [linear dodge] mode the results will be exactly what the full render looks like.

 

These new apply modes were not available in PS when Lee wrote this tutorial.

 

Also if you add a black layer set to multiply mode just above the diffuse shade layer you can adjust the diffuse layer by adjusting the opacity of this new layer.

Submitted by Felix_Man"

 

Haven't tried it yet, but it sounds like what I'm looking for...

 

ingemar

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