v-tool Posted October 20, 2009 Share Posted October 20, 2009 can anyone help me to solve this im using irridiance map with hsph-60 and interpolation samples 25, i tried increasing them but still the same problem. lightning is vray sun sky. i would appriciate ur help thnx. Link to comment Share on other sites More sharing options...
STRAT Posted October 20, 2009 Share Posted October 20, 2009 first off, make sure the walls hit the ceiling - it isn't in all places according to that pic, meaning the blackness is more a shadow than a blotch. in vrayforc4d to eliminate blotchiness like this, i'd use a min/max of -3-1, hemisubs of 70+ and int samps of 35+. how these values equate to max i dont know for sure. Link to comment Share on other sites More sharing options...
v-tool Posted October 20, 2009 Author Share Posted October 20, 2009 @Strat thnx for ur reply, walls shouldnt meet with the ceilling, thats design of facade, i tried increasing hsph to 100 and interpolation to 50 still the same issue Link to comment Share on other sites More sharing options...
STRAT Posted October 20, 2009 Share Posted October 20, 2009 if the walls/ceiling dont meet then you're going to get a shadow. how about lessening the adaptive amount? Link to comment Share on other sites More sharing options...
leoviale Posted October 21, 2009 Share Posted October 21, 2009 What secondary bounce system r u using? Maybe the problem is coming from there, and not from irradiance map. Link to comment Share on other sites More sharing options...
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