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interior with artificial ligting


max.m
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hi there, i am engaged in getting know how about artifcial lighting. i dealed with vraylights and ies-lights a bit some time ago, but now i want to learn it comprehensive. this is the actual result of my tries. would be very thankfull for c+c to improve the image, and also the light design.

(there are some arefacts due to the low render settins)

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I take it this is a raw render with no post-production work? I think the lighting arcs on the wall are good they have some nice variations. However the image is too flat, it needs more darkness and contrast to give a sense of depth. It is probably too bright at the moment?

 

The furniture in the conference room doesn't look convincing, maybe you could make this space more dynamic by clustering 5/6 chairs around a table and repeating this to fill the space. This would orientate the chairs differently to the camera and make the viewpoint more interesting.

 

 

I would also try to refine the materials further, maybe use some more specific maps and by adding different levels of reflectivity

 

 

Hope this help.

 

 

Toby

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thanks for your suggestions, what do you mean exactly by "materials need to be set up for ies interior"? i agree that the materials could be better, especially the walls in the first room, but i would like to know what is missing and what i can do.

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I would double the reflection on all materials, and if the wall material does not have a reflection, add one. An easy way to create some depth is to have the reflection pop.

 

Also, ...the horizon needs a lot of attention. It is not helping to give the image depth because their are no visual ques outside the window to create a sense of depth. At the minimum, you need a tree line, or building silhouettes on the horizon.

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