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maya 2 max


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hi every one,

did anyone be4 tried to import maya files into max or viz? i heard about using the dxf export from maya then import it into max.. but everything is lost there :S

is there a good way or exporter to get maya files into max? plz tell me

 

thnx

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there are probably several and various recipes for this, depending on the export model contents.

 

one precautionary approach ( iff geometry is an issue) is to export an .obj file from maya; view/check/analyse the exported file's geometry using okino's polytrans or 3d exploration; and continue with importing into max if all is well...

 

dxf and 3ds file formats have known limitations?

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get the .obj importer for Max at maxplugins.de then bring the .obj files into Max. There's sometimes flipped normals on open surfaces but closed objects should be fine. I've had success with quite complex models.

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