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Texture problem Mental Ray


Chucky
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I have quit al lot of experience with Maya and now I try to learn some more about Mental Ray in Maya 5.0.

Only one problem with texturing I can not fix, maybe someone knows a solution.

When I texture a wall with a Maya-shader (a lambert with a JPG attached to the color-node) the texture looks good as long as I don't repeat the texture.

I use the normal way of assinging the texture to the face and then use: texture>planar mapping.

As long as the texture does not repeat, it look perfect, but when I repeat by scaling the planar mapping it becomes black in the rendering.

 

I tried to achieve the same by scaling the texture in de 2Dplacementnode in the hypeshade. But then I get the same kind of result.

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