Chucky Posted September 28, 2003 Share Posted September 28, 2003 I have quit al lot of experience with Maya and now I try to learn some more about Mental Ray in Maya 5.0. Only one problem with texturing I can not fix, maybe someone knows a solution. When I texture a wall with a Maya-shader (a lambert with a JPG attached to the color-node) the texture looks good as long as I don't repeat the texture. I use the normal way of assinging the texture to the face and then use: texture>planar mapping. As long as the texture does not repeat, it look perfect, but when I repeat by scaling the planar mapping it becomes black in the rendering. I tried to achieve the same by scaling the texture in de 2Dplacementnode in the hypeshade. But then I get the same kind of result. Link to comment Share on other sites More sharing options...
Andy Posted September 30, 2003 Share Posted September 30, 2003 I'd say to get answers probably quicker go to www.cgtalk.com and down to the Maya forum. Cgtalk has alot more active Maya users. Link to comment Share on other sites More sharing options...
Chucky Posted October 11, 2003 Author Share Posted October 11, 2003 Problem solved! Mental Ray doesn't like it when I switch off the filtering. Link to comment Share on other sites More sharing options...
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