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Scattering lights


Tim Nelson
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I had an idea,...but it doesn't work. Is there any way to use scatter to distribute a light, say just a regular free spot light? As far as I can tell, it doesn't count it as something "scatterable" so won't even let you try. :-(

 

Would particle array or something else work?

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When doing any kind of scattering / painting on mesh work, I use primitives ( boxes, spheres) to keep the work process fast.

After, you can instance replace the boxes by lights, (or high poly detailled chairs for an opera room.. works with Vray Proxies as well):

 

http://www.scriptspot.com/3ds-max/instance-replace

 

http://www.scriptspot.com/3ds-max/soulburnscriptslister

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