Jump to content

Help With Pool Water


mikes8500
 Share

Recommended Posts

This got me thinking about how I would do this. I typically do renderings of tradeshow booths which do not present scenarios where you'd need to render water...

 

I'd do it like this: first of all, I'd use a standard VRay material, basically setup like you'd setup a basic glass material except with a little bit of bluish fog. Then I'd apply that material to a displaced plane (standard displacement with a noise map).

 

Here's the result of my test...

Link to comment
Share on other sites

I use a solid object as the water object (usually a box), which extends slightly beyond the pool edges. Material is simple vray, black in diffuse, almost white in reflect, and light blue/green in refract, and a noise map in bump.

Edited by zhopudey
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...