alless Posted October 31, 2009 Share Posted October 31, 2009 Hi , first plz Look at my Render : As you see ... I have 3 problems in the scene : 1 - Glass Renders Awful - well glass in the left Partition Is unrealistic , Reflection is not Logical and Blurred so much ... But in the Reality that Glass have True Reflection and Gloss .... Here is my Glass Material Settings : I Render it with IR+LC and scene has Vray sun/sky ... 2- Wood renders in Low Quality - as you see the Desk at right side got Wood texture with High quality but when it rendered It Looks Awful and Details of Texture are all Dead ... Also it's Glossiness doesn't Show itself . 3- Noise On Roof - As You see whole image doesn't have Noise but only top right on the roof the seems to be Noisy ... I don't know which Parameter Can Fix that ... I'll be Really Appreciate your help , Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted October 31, 2009 Share Posted October 31, 2009 Let me try to help you: 1- Why would you need glossiness in your glass' reflections? Simply put 1.0 and you're set, nothing else. Also, you don't need to change the subdivs unless you are using glossiness 2- The wood texture is rendering like that probably because of your Image Sampler settings. What are you using? 3- This kind of problem often happens because your lights have low subdivs. I don't know which lights you have there (besides the sun and sky), so it's kind of hard to tell exactly. But I would increase the subdivs to 32 (I'm guessing here). Link to comment Share on other sites More sharing options...
alless Posted November 1, 2009 Author Share Posted November 1, 2009 Let me try to help you: 1- Why would you need glossiness in your glass' reflections? Simply put 1.0 and you're set, nothing else. Also, you don't need to change the subdivs unless you are using glossiness 2- The wood texture is rendering like that probably because of your Image Sampler settings. What are you using? 3- This kind of problem often happens because your lights have low subdivs. I don't know which lights you have there (besides the sun and sky), so it's kind of hard to tell exactly. But I would increase the subdivs to 32 (I'm guessing here). Thanx For your Nice help dude , Here is my Second render after your Suggestions : My Third Problem Totally Solved by Increasing Vray Light Subdivs to 32 ! Thanx a World ! My Second Problem Also Solved Cause I was Using "Adaptive Subdivision" as IMage Sampler , Now I changed to "Adaptive DMC" with 1 to 4 Subdivs (min to max) ... (Any way I Really donnow when to use which Image sampler ?!) My First Problem Still Exists ... but Glass Improved So Much as I Turned Glossiness Off .... but I don't See Any Reflection on Glass ... when I look at That glass in Reality I see Reflection of Ground and and Other Objects on it about 50% ... But here I see only Reflection of Light that placed on Ground .... Any other Parameter needed for that ? Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted November 1, 2009 Share Posted November 1, 2009 You can user a higher IOR for the glass reflection. Probably 2. That will make the reflections more noticeable. Link to comment Share on other sites More sharing options...
zhopudey Posted November 5, 2009 Share Posted November 5, 2009 Also, try reducing the refraction slightly, to 240 or 230, so that the reflections will stand out better. Link to comment Share on other sites More sharing options...
13thMaster Posted February 21, 2010 Share Posted February 21, 2010 Heloo,. i m new here, i want to see your images.where is it.? Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now