mini4ward Posted November 4, 2009 Share Posted November 4, 2009 Ok, so I created an object in autocad with plines because the tools are easier to use, but when I import it into 3ds Max as a dwg the curved objects are disfigured. How do I fix this? Link to comment Share on other sites More sharing options...
Thablanch Posted November 4, 2009 Share Posted November 4, 2009 By disfigured, you mean not enough segments, or like totally crooked, not going in the direction they should.. Link to comment Share on other sites More sharing options...
mini4ward Posted November 4, 2009 Author Share Posted November 4, 2009 They are totally going in the wrong direction, it seems like the have the same starting and ending points though. Link to comment Share on other sites More sharing options...
DanGrover Posted November 4, 2009 Share Posted November 4, 2009 They are totally going in the wrong direction, it seems like the have the same starting and ending points though. Is it far from the origin point? Max has trouble with things far away from the origin, whereas AutoCAD typically doesn't. This is particularly annoying when working to a real world grid! Link to comment Share on other sites More sharing options...
mini4ward Posted November 4, 2009 Author Share Posted November 4, 2009 it does not change when I move it closer towards the orgin:confused:. Link to comment Share on other sites More sharing options...
mini4ward Posted November 4, 2009 Author Share Posted November 4, 2009 I found out how to fix the problem, but how do i get it from autodesk design review into 3ds max? Link to comment Share on other sites More sharing options...
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