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Glitches in displacement map


ABK
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Hi everyone,

 

I'm looking at creating a generic grass material I can use in 3DS Max and render using mental ray.

 

I've created a grass texture and displacement map and am quite happy with the results. However, a bit of glitching is happening in the render.

 

If you look at the attached images you'll see a 'patchwork' effect on the left hand side and similar on the right.

 

I have used a standard material and the following displacement settings:

edge length: 0.13

Max disp: 10

max subdiv: 16K

 

Any advice from anyone who's encountered the same problems?

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