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Unreal Development Kit free


vizfx
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Am I right this is a great advance is it not.?

 

Can somebody explain the process to me please.

Can we model in max and export it to the engine.

How do we use it , for arc Viz work, that is not going to criple the time scale of a project.

Most projects are a week all in at the moment.

 

 

Phil

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UDK

http://developer.nvidia.com/object/udk.html

 

Also:

Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3

http://www.amazon.com/Mastering-Unreal-Technology-Introduction-Design/dp/0672329913/ref=sr_1_1?ie=UTF8&s=books&qid=1257545880&sr=8-1

 

Mastering Unreal Technology, Volume II: Advanced Level Design Concepts with Unreal Engine 3

http://www.amazon.com/Mastering-Unreal-Technology-Introduction-Design/dp/0672329913/ref=sr_1_1?ie=UTF8&s=books&qid=1257545880&sr=8-1

 

Mastering Unreal Technology, Volume III: Introduction to UnrealScript with Unreal Engine 3

http://www.amazon.com/Mastering-Unreal-Technology-III-Introduction/dp/0672330822/ref=sr_1_3?ie=UTF8&s=books&qid=1257545880&sr=8-3

 

 

It's a good place to start ....

 

You can use MAX models

 

You can use it for all the things you think you can use it for:

 

It's a design communication tool - the best available.

Show the comprehensive design to the client..(the good and the bad :) )

Show the city the building in context...

Show the bank all the varied uses the building will have...

... and on and on...

 

Good luck !

Edited by mrcamper
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  • 3 months later...

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