gfriedman Posted November 12, 2009 Share Posted November 12, 2009 I'm sort of a noob and I'm wondering if there is a way to select all polygons in a poly object that belong to a single element and detach them to separate objects or elements. I have a found a script to detach separate elements to separate objects but nothing that can break or explode a welded poly... anyone? Link to comment Share on other sites More sharing options...
orcas Posted November 12, 2009 Share Posted November 12, 2009 Hello, I hope i will help you. When I use subdivision to modell something if i want to select all poly's i just simply select faces and than ctr+a or you can use the selection option(select by angle) if you modify the angle you will select more or less faces. Or you could try some script from Scriptspot site there are some very very usefull there. In case you want to detach specific parts of a big object I suppose you need to do that manually especially if all the parts are connected. I do not know a script that can let the user to select areas of an object i mean mass selection like you say without a rule of selection... I hope i cauld help you at least just a alittle. Link to comment Share on other sites More sharing options...
gfriedman Posted November 12, 2009 Author Share Posted November 12, 2009 I hope you will help me too i have no criteria by which i want to detach the elements - I want to detach ALL...everything is welded and i wanted to basically explode it all into separate polys...is this possible? I can't find a script for it Link to comment Share on other sites More sharing options...
BrianKitts Posted November 12, 2009 Share Posted November 12, 2009 select all your the vertices and select "break" Link to comment Share on other sites More sharing options...
Nic H Posted November 13, 2009 Share Posted November 13, 2009 ^ yes that i use this script, its part of the soulburn script pack. Link to comment Share on other sites More sharing options...
raq007 Posted November 13, 2009 Share Posted November 13, 2009 select all your the vertices and select "break" this should work in ur case.. Link to comment Share on other sites More sharing options...
caffa Posted November 13, 2009 Share Posted November 13, 2009 Convert the poly to an editable mesh and select the "explode" function, it has an angle threshold so you can especify when the faces will be separated. Link to comment Share on other sites More sharing options...
gfriedman Posted November 13, 2009 Author Share Posted November 13, 2009 the break worked - thank you so much. such a simple thing, but couldn't figure it out... one more quick thing, though maybe for a new post, say I have a slab, and I want to extrude into its volume - imagine like a push operation in sketchup - and so more than just a negative extrusion, I want new polygons to be created along the newly created inner faces, and the perpendicular ones to be trimmed along these lines...how would you do this? when I cut a poly volume and extrude inwards(negative) I have to deal with adjacent faces not co-operating... Link to comment Share on other sites More sharing options...
raq007 Posted November 14, 2009 Share Posted November 14, 2009 didn't understand about ur question.. can u show us image.. Link to comment Share on other sites More sharing options...
aparachcataprach Posted March 13, 2012 Share Posted March 13, 2012 saw this script from the other website .. the authors name is erilaz first convert your object to editable poly and then run the script and press the detach all.... if you guys can add a script that convert to editable poly would be fine also.. just share your script... thanks .. have fun rollout detacher "Poly Detacher" width:162 height:300 ( button btn1 "Detach All" pos:[36,27] width:83 height:36 on btn1 pressed do ( obj = selection[1] for p = polyop.getNumFaces obj to 1 by -1 do polyOp.detachFaces obj #{p} delete: true asNode:true name:"Object" ) ) detatchWindow = newRolloutFloater "Poly Detacher" 200 500 addRollout detacher detatchWindow Link to comment Share on other sites More sharing options...
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