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Speeding up raytracing in Vray?


martin walker
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I'm going to hazard a guess that you're using the Adaptive Subdivision Image sampler?

 

There are quite a few things that can cause a slowdown in a localized area, but first thing i would try is some experiments with the Adaptive DMC image sampler, its quite a bit more forgiving speed-wise

 

If possible a screenshot or a render of the scene would go a long way to helping diagnose what could be wrong

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hmm... im sorry, i thought he was talking raytrace map here...

i guess im kinda confused.

can someone explain what is raytracing here refer to? or what it means actually?

 

ray tracing is a technique for generating an image by tracing the path of light through pixels in an image plane...

 

most render engines do this...MR, VRAY, FinalRender, Brazil and so on...

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ray tracing is a technique for generating an image by tracing the path of light through pixels in an image plane...

 

most render engines do this...MR, VRAY, FinalRender, Brazil and so on...

hmm... from what u said, i guess i can conclude that all render engines that do GI rendering are using ray tracing method?

 

damn, i've been using vray for 4 years yet i dont know what im doing is called ray tracing. LOLOL!!! =__=

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While it is true that there is no GI on the mirror object itself there is in the scene that it's reflecting. I really feel it is the reflected scene that is giving you problems rather than the mirror objects themselves. It's hard to say without seeing what your scene consists of, can you post some screen grabs/renders?

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