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Onyx Grass?


RevitGary
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What is the best way to use onyx grass?

 

It comes in square patches. I have made it a mental ray proxy and copied it into place.

 

This gives it a striped pattern. So I randomly rotate some of the patches until the stripe pattern goes away.

 

Is there a beter way to do this?

 

How would I make the grass follow a curve, like a flat plane going down down to a ditch?

 

thanks!

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Onyx only exports square patches?

 

If you can get a disc shape out of it, you could try this...

 

http://www.peterguthrie.net/blog/2009/04/vray-grass-tutorial-part-2/

 

I have a feeling that with the square edges, it will be harder to blend them together even if you are scattering them with a random z axis rotation. I think that the square shape would only really help if you were using them along an edge like a sidewalk, etc...

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In Onyx grass you should make a round patch and make the bladelength dependant on the patchradius (smaller on outside). Make 10 randomly generated patches of about 20/50cm depending on how you want to use them, convert them to proxies and spray them around !

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I have Onyx, but not grass...or do I? I don't know. I don't use it much.

 

When you import the grass does each blade read as a separate object? If so, perhaps a bunch of them could be used as blocks or proxies or whatever you call that in Max, and randomly dispersed on your ground mesh. There should be a function or plug to force them to hit the ground level.

 

I agree that square 'tiles' of grass is not a good solution.

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sounds good for a flat plane how about dipping down curved hill?

 

download the scatter utility from www.maxplugins.de and when you apply it to your plane, check the align to z object normal... should follow the shape of the ground... I used it here:

 

http://www.cgarchitect.com/vb/38623-personal-practice.html#post268831

 

and here:

 

http://www.cgarchitect.com/vb/37505-grass-test-using-particle-flow-mr.html

 

I like it.

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  • 1 month later...

Since proxies are not exactly geometries, any scatter function is likely not to work with them as base meshes. You could do the scattering before converting it into a proxy, convert the scattered objects into meshes (so they no longer depend on the scatter base geometry) and then convert the base into a proxy.

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  • 2 weeks later...

Peter Watje's utility should work fine... I have been using it for many months now...

 

Some threads on how I have been doing it... one talking about particle flow as an option.

 

http://forums.cgarchitect.com/38623-personal-practice.html

 

http://forums.cgarchitect.com/37505-grass-test-using-particle-flow-mr.html

 

Works great with mental ray proxies.

 

Attached are the zip files for the utility for 2009 and 2010...

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  • 2 months later...

Has anyone had any luck animating some of the taller Onyx grasses blowing in the wind? Seems there are no presets w/it for that in the software unless i am missing something so the only way to go about doing it in max is by manually doing it the good old fashioned way. Yikes.

Edited by notjeff
forgot to mention onyx
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