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Interior lighting and bitmaps


kevin miller
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I have been learning max over the last couple of months and I have hit a wall with lighting. At times I seems to get it and then something happens that I just do not understand. I have finally figured out there are several solutions to one problem which makes it even more confusing but I am trying. I have attached a test render I am really struggling with. I have also include the three texture maps. My issue is I cannot get the texture maps to not appear washed out. I have tried adjusting all of the material values. The wood texture map and the vinyl seat are the worst and the maps I need deeper in value. I am using max2009 with mental ray. Final Gather in draft mode and GI. I have the mr daylight system on with mr sky. The floor has a gloss. Could anyone please give ma an idea on what to do? The funny thing is that the dark plum paint color on the one wall shows its deep hue and value. Why can the texture maps do the same?

 

Thanks,

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One thing you'll find with any GI render engine is that colors change according to the types of light hitting them and in situations where you are getting loads of direct light they will tend to lighten and desaturate. I would suggest changing the lighting where you don't have so much direct sunlight and see if it makes a difference on your material.

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