dougvanderpas Posted December 1, 2009 Share Posted December 1, 2009 Hey, Having a problem with a fly-through. Tried a few things and read a few forums but it doesn't seem to solve my problem. I'm on Vray 1,50 SP3 I am pre calculating my irradiance. I have tried "multiframe incremental" and also the "animation pre-pass". I'm rendering every nth frame (10th). I'm setting my secondary bounce to none. My "don't render final image" is checked. It seems to calculate as expected. When done I load my irradiance from my saved location. un-check my "don't render final image" and flip my nth frame back to 1. I wanna use a light cache for secondaries, so for now I'm just gonna calculate per frame. I render and get a dark image!! When I render and calculate single frame it works fine. I was using "distributed rendering" and then found out that this was not compatible when pre-calcing irradiance. so then i tried calculating locally but with the same result. The only time I get my illumination correct is when I calculate per frame but this is leading to flickering. I enclosed an image. It actually looks like the light cache is off but I assure you that it is on and it appears to be calculating as normal. Your help would be appreciated! cheers Link to comment Share on other sites More sharing options...
tayrona Posted December 2, 2009 Share Posted December 2, 2009 As far as I know, you must calculate Light Cache first. When you use de IMAP + LC combination, Secondary bounces must be calculated before first bounces. Link to comment Share on other sites More sharing options...
Deetee Posted December 3, 2009 Share Posted December 3, 2009 try calc light cache 1st, then load it and calculate IR. probably it is better u post this in vray section. u might get better respond. Link to comment Share on other sites More sharing options...
Stephen Thomas Posted December 3, 2009 Share Posted December 3, 2009 You're right, it is calculating the light cache but then it's not using it because you are using a pre-calculated irradiance map instead which only contains 1 bounce. That is why it is so dark. You must have your secondary bounces on when you calculate your irradiance map. Link to comment Share on other sites More sharing options...
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