cwtreloar Posted December 3, 2009 Share Posted December 3, 2009 Hey everyone, I'm a student and this is my first time using 3ds max. I am working on a light concert for a family project that has around 6000 frames. This is the last 4 minutes of a 32 minute video, the rest of which hasn't been started (no animation, Adobe AE only) and needs to be finished by Dec 18th. I am rendering out (default scanline renderer) to 1280x720 and used to be getting 1 minute/frame with jpg, quality=75 (100 hours to render). Now I'm getting 3 minutes/frame (300 hours to render). I've been rendering out to jpg so far, but will I get quicker render times with TIFF, TGA, or PNG file formats since they don't have to be compressed? Anything you can give would be great. Thanks! -Chad Link to comment Share on other sites More sharing options...
Dave Buchhofer Posted December 3, 2009 Share Posted December 3, 2009 It shouldn't make any noticeable difference, if there are a lot of render elements you may get some slowdowns on the larger uncompressed filetypes while its writing the data to disk, but that shouldn't be very noticeable at 720p.. that only gets painful with huge image sizes and slow networks Link to comment Share on other sites More sharing options...
DanGrover Posted December 4, 2009 Share Posted December 4, 2009 It shouldn't make any noticeable difference, if there are a lot of render elements you may get some slowdowns on the larger uncompressed filetypes while its writing the data to disk, but that shouldn't be very noticeable at 720p.. that only gets painful with huge image sizes and slow networks Indeed - the time it takes to write an uncompressed image to disk is almost definitely longer than the time it'll take to compress a JPEG then save a 200kb file! That said, it's usually recommended that you don't render to JPEG. It compresses the images in a lossy way, as you know. Then, when you come to export out of AE, it'll compress it again. Ideally, you only want to compress anything once, typically right at the end of the project. Link to comment Share on other sites More sharing options...
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