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Project Check List. Please Comment.


Bishop
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Hi Guys need your help on this.

 

I just hired a new staff from multimedia background. Technically he is pretty good but visually he still lacks the eye for details, especially in the built environment. He can't seem to get a handle on design. Don't really blame him, most of us(architects) spend up to 5 years learning design and even then barely getting it.

 

So I decided to come up with a design/image/visualization check list of things that he/we should look into when we do an image. Basically a self assesment check list of things to be done. You see many of the same comments on the WIP boards, just trying to remove the more common mistakes.

 

Please give your thoughts on it.

 

Our current list. In no particualr order.

 

1. Modeling - Details

2. Modeling - Accuracy

3. Textures - Mapping

4. Textures - Colour

5. Lighting - Shadows

6. Lighting - Overexposed/underexposed

7. Lighting - Location

8. Colours - Balance

9. Colours - Contrast

10. Entourage - Trees

11. Entourage - Peoples

12. Entourage - cars?

13. Camera - Angle

14. Camera - Composition

15. ....

16. ....

 

I know many of us work on "feel", just trying to minimise the feel aspect to a more technical approach. (I'm going to burn in design hell for this)

 

Chan

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I agree with big, camera angle - composition is what I do after some very basic modeling or even just placing scaled blocks where the model will be. I hate to model anything thats not needed in a shot.

 

It also helps with the amount of detail you need to model by seeing it thru the camera as you work.

 

You mention the list is in no particuilar order. I would think the order of your list would be very important in helping with new people??

 

Tony

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Good point, but we usually do 2-3 views of the same space(we do more interior). So we generally model most of the objects in the space.

 

Tony, yes I think I will arrange the list in order of importance.

 

I am seeing the list as a post image check list. As a list to improve the quality of the work we produce. He seem to be able to model and render at a reasonable speed but I am more worried about the quality of the image. Most of the time it looks flat. Just trying to get some life into the image.

 

Now before we start, we use a reference image to set the bench mark for the quality that we want to achieve. We use the check list as "items" to compare when we work.

 

Chan

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