cwtreloar Posted December 5, 2009 Share Posted December 5, 2009 Hello everyone, In part of my project, I am uvw mapping a video to 17 different objects (all planes). I've created the video in Adobe After Effects, and it plays fine there and the video plays fine in the viewport. However, when I did a test render of only those 17 objects, I found that the video was missing in about 100 frames (out of 2600) using the default scanline renderer. I have re-rendered out the individual frames that were missing, and some were corrected, but I still have about 50 or so that are being difficult. Why is it doing this and does anyone know how to remedy this? Thanks! -Chad Link to comment Share on other sites More sharing options...
BrianKitts Posted December 5, 2009 Share Posted December 5, 2009 what file type are you using for the video content. Max works the best using image sequences for video content in materials. (specially if you're running 64bit max) Link to comment Share on other sites More sharing options...
cwtreloar Posted December 5, 2009 Author Share Posted December 5, 2009 Currently, it is an AVI file with mpeg4_codec2 compression. I know that I shouldn't use compression, but there is no noticeable difference in the renderings because of the size of the objects they're projected onto. I only started using 3ds max about two months ago, so I still have a lot to learn. How do you create/map image sequences? (by the way, I'm using 32-bit max) Link to comment Share on other sites More sharing options...
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